Normal view

There are new articles available, click to refresh the page.
Before yesterdayArs Technica

11 years after launch, 49M people still use their PS4s, matching the PS5

30 May 2024 at 10:39
After nearly four years of the PS5, a lot of people are still using their old PS4s.

Enlarge / After nearly four years of the PS5, a lot of people are still using their old PS4s. (credit: Sony)

If you're still getting use out of your aging PS4 after nearly four full years of PS5 availability, new data from Sony shows you are far from alone. The Japanese electronics giant says that both the PS4 and PS5 currently have about 49 million monthly active users, suggesting a significant number of PlayStation players have yet to spend $400 or more to upgrade to the newer console.

The new data comes from an extensive Game & Network Services report presented as part of Sony's most recent Business Segment Meeting. Those numbers suggest that about 42 percent of the 117 million PS4 units ever sold are still in active use, compared to 86 percent of the 56 million PS5 units sold thus far.

Despite the parity in active consoles, Sony also points out that the PS5 is responsible for significantly more gameplay hours than the PS4: 2.4 billion for the new system compared to 1.4 billion for its predecessor (it's unclear what time period this comparison covers). Sony's monthly user numbers also include any console "used to play games or [access] services on the PlayStation Network," so an old PS4 that serves as a convenient Netflix box in the spare bedroom would still inflate the older system's numbers here.

Read 4 remaining paragraphs | Comments

Sony apologizes for interview it says “misrepresented” a Last of Us creator

29 May 2024 at 12:51
Naughty Dog's Neil Druckmann, seen here not questioning the accuracy of a PR interview.

Enlarge / Naughty Dog's Neil Druckmann, seen here not questioning the accuracy of a PR interview. (credit: Getty Images)

Sony has taken down an interview with Naughty Dog Studio Head Neil Druckmann (Uncharted, The Last of Us) that the company now says contains "several significant errors and inaccuracies that don't represent his perspective and values." The surprising move comes after Druckmann took the extreme measure of publicly questioning a portion of the PR interview by posting a lengthy transcript that conflicted with the heavily edited version Sony posted online.

The odd media saga began last Thursday, when Sony published the interview (archive here) under the heading "The Evolution of Storytelling Across Mediums." The piece was part of the Creative Entertainment Vision section of Sony's corporate site, a PR-driven concept exploring how Sony will "seamlessly connect multi-layered worlds where physical and virtual realities overlap to deliver limitless Kanto—through creativity and technology—working with creators." Whatever that means.

Druckmann's short interview started attracting attention almost immediately, primarily due to Druckmann's apparent promotion of using AI tools in game development. Such tools "will allow us to create nuanced dialogues and characters, expanding creative possibilities," Druckmann is quoted as saying. "AI is really going to revolutionize how content is being created, although it does bring up some ethical issues we need to address."

Read 7 remaining paragraphs | Comments

Families of Uvalde shooting victims sue Activision over Call of Duty’s role

29 May 2024 at 10:55
Is this an aspirational image for mass shooters?

Enlarge / Is this an aspirational image for mass shooters? (credit: Activision)

The families of multiple victims of the 2022 mass shooting at Uvalde's Robb Elementary School are suing Activision in a California civil court, alleging that the company's Call of Duty games act as a "training camp for mass shooters."

The lawsuit (as obtained by Polygon) compares Activision's Call of Duty marketing to the cigarette industry's use of now-barred spokescartoon Joe Camel, putting the gaming company "in the wildly lucrative business of training adolescents to become gunmen." The Call of Duty games "are chewing up alienated teenage boys and spitting out mass shooters," the lawsuit alleges, and in Uvalde, the games "knowingly exposed the Shooter to the weapon, conditioned him to see it as the solution to his problems, and trained him how to use it."

Meta platforms is also a party to the lawsuit for "explicit, aggressive marketing" of firearms to minors via Instagram.

Read 13 remaining paragraphs | Comments

Bungie wins landmark suit against Destiny 2 cheat-maker AimJunkies

28 May 2024 at 15:55
Destiny 2 key art showing characters aiming purple-light pointers at targets in a bot-filled environment.

Enlarge (credit: Bungie)

They wanted to make money by selling cheating tools to Destiny 2 players. They may have ended up setting US legal precedent.

After a trial in federal court in Seattle last week, a jury found cheat-seller AimJunkies, along with its parent company Phoenix Digital and four of its employees and contractors, liable for copyright infringement and assigned damages to each of them. The jury split $63,210 in damages, with $20,000 to Phoenix Digital itself and just under $11,000 each to the four individuals. That's just under the $65,000 revenue the defendants claimed to have generated from 1,400 copies of its Destiny 2 cheats.

Bungie's case appears to have gone further than any other game-cheating suit has made it in the US court system. Because cheating at an online game is not, in itself, illegal, game firms typically lean on the anti-circumvention aspects of the 1998 Digital Millenium Copyright Act (DMCA). That's how the makers of Grand Theft Auto V, Overwatch, Rainbow Six, and Fortnite have pursued their cheat-making antagonists. Bungie, in taking their claim past settlement and then winning a copyright claim from a jury, has perhaps provided game makers a case to point to in future proceedings, and perhaps more incentive.

Read 10 remaining paragraphs | Comments

After you die, your Steam games will be stuck in legal limbo

24 May 2024 at 12:15
But... but I was just about to check out <em>Tacoma</em>.

Enlarge / But... but I was just about to check out Tacoma. (credit: Getty Images)

With Valve's Steam gaming platform approaching the US drinking age this year, more and more aging PC gamers may be considering what will happen to their vast digital game libraries after they die. Unfortunately, legally, your collection of hundreds of backlogged games will likely pass into the ether along with you someday.

The issue of digital game inheritability gained renewed attention this week as a ResetEra poster quoted a Steam support response asking about transferring Steam account ownership via a last will and testament. "Unfortunately, Steam accounts and games are non-transferable" the response reads. "Steam Support can't provide someone else with access to the account or merge its contents with another account. I regret to inform you that your Steam account cannot be transferred via a will."

This isn't the first time someone has asked this basic estate planning question, of course. Last year, a Steam forum user quoted a similar response from Steam support as saying, "Your account is yours and yours alone. Now you can share it with family members, but you cannot give it away."

Read 6 remaining paragraphs | Comments

The ROG Ally X leaks, with twice the battery of the original and way more RAM

24 May 2024 at 11:44
Heavily altered image of a ROG Ally X, with

Enlarge / VideoCardz' leaked image of a ROG Ally X, seemingly having gone through the JPG blender a couple times. (credit: VideoCardz)

Asus' ROG Ally was the first major-brand attempt to compete with Valve's Steam Deck. It was beefy and interesting, but it had three major flaws: It ran Windows on a little touchscreen, had unremarkable ergonomics, and its battery life was painful.

The Asus ROG (Republic of Gamers) Ally X, which has been announced and is due out June 2, seems to have had its specs leaked, and they indicate a fix for at least the battery life. Gaming site VideoCardz, starting its leak reveal with "No more rumors," cites the ROG Ally X as having the same Ryzen Z1 Extreme APU as the prior ROG Ally, as well as the same 7-inch 1080p VRR screen with a 120 Hz refresh rate.

VideoCardz' leaked image, seemingly from Asus marketing materials, with the ROG Ally X's specifications.

VideoCardz' leaked image, seemingly from Asus marketing materials, with the ROG Ally X's specifications. (credit: VideoCardz)

The battery and memory have changed substantially, though. An 80-watt-hour battery, up from 40, somehow adds just 70 grams of weight and about 5 mm of thickness to the sequel device. By increasing the RAM from 16GB to 24GB and making it LPDDR5, the ROG Ally X may be able to lend more of it to the GPU, upping performance somewhat without demanding a new chip or architecture. There is also a second USB-C port, with USB4 speeds, that should help quite a bit with docking, charging while playing with accessories, and, I would guess, Linux hackery.

Read 4 remaining paragraphs | Comments

Netflix releases first look at new Witcher after Henry Cavill left for Warhammer 40K

22 May 2024 at 16:14

The Witcher season four teaser.

It has been a tumultuous run for Netflix's popular adaptation of The Witcher novels and games. A series of setbacks and controversies led to a long delay after the show lost its star, Henry Cavill. Now a brief season four teaser gives us our first look at Cavill's replacement in the role of Geralt of Rivia, Liam Hemsworth.

The video above reveals little about the direction for the season beyond establishing that, yes, Hemsworth is now Geralt, and here's what it looks like. He looks the part, though it's hard for some fans to imagine him matching Cavill's pitch-perfect presence and delivery for the character.

See, Cavill is famously a passionate gamer. He's talked at length about his deep fandom of Warhammer 40K, his experiences playing World of Warcraft, and yes, his experiences with 2015's immensely popular open-world RPG The Witcher 3: Wild Hunt. He even has appeared in a video building a gaming PC.

Read 4 remaining paragraphs | Comments

Shadow of the Erdtree’s trailer gives us more Elden Ring lore to get wrong

21 May 2024 at 15:39
"Look, everybody! It's the one thing that ties the whole story together! And it's pointing us toward this legacy dungeon, inside which must surely lie safety and salvation. Let us go forth."

Enlarge / "Look, everybody! It's the one thing that ties the whole story together! And it's pointing us toward this legacy dungeon, inside which must surely lie safety and salvation. Let us go forth." (credit: FromSoftware/Bandai Namco)

There are lots of ways to enjoy Elden Ring, beyond the core attack/dodge/survive gameplay. You can obsess over builds, appreciate the mastery of speedrunners and grand masters like Let Me Solo Her, or mix and match the huge variety of armor in pursuit of Fashion Souls. And then there is lore. There is so much of it, and most of it has the consistency of campfire smoke.

Elden Ring tells its backstory (written in part by George R.R. Martin) primarily through item descriptions and environmental hints. The scraps of narrative that do exist stand unsteadily against unreliable narrators, contradictions, cut content, and lovably enthusiastic fans who take small hints to their illogical extremes. Developer FromSoftware and primary creator Hidetaka Miyazaki do almost nothing to disprove misunderstandings or reward accurate conclusions, although they appreciate the energy. Miyazaki will just casually tell IGN that there's a "small element" that hasn't been discovered, offer nothing more on that, and leave fans like me craven with an unmet need for conclusion.

Elden Ring: Shadow of the Erdtree story trailer.

I love this and cherish the way FromSoftware will never in my lifetime confirm my hopes or expectations. So with the surprise arrival of an honest-to-goodness story-based trailer for the Shadow of the Erdtree expansion, due out June 21, I was given yet another feast of vague notions and evocative images.

Read 11 remaining paragraphs | Comments

Microsoft Copilot will watch you play Minecraft, tell you what you’re doing wrong

21 May 2024 at 12:37
In the recent past, you'd have to rely on your kid sibling to deliver <em>Minecraft</em> commentary like "Oh no, it's a zombie. Run!"

Enlarge / In the recent past, you'd have to rely on your kid sibling to deliver Minecraft commentary like "Oh no, it's a zombie. Run!" (credit: Microsoft)

Longtime gamers (and/or Game Grumps fans) likely know that even single-player games can be a lot more fun with a friend hanging out nearby to offer advice, shoot the breeze, or just offer earnest reactions to whatever's happening on screen. Now, Microsoft is promising that its GhatGPT-4o-powered Copilot system will soon offer an imitation of that pro-social experience even for Minecraft players who don't have any human friends available to watch them play.

In a pair of social media posts Monday, Microsoft highlighted how "real-time conversations with your AI companion copilot" can enhance an otherwise solitary Minecraft experience. In the first demo, the disembodied copilot voice tells the player how to craft a sword, walking him through the process of gathering some wood or stone to go with the sticks sitting in his inventory. In another, the AI identifies a zombie in front of the player and gives the (seemingly obvious) advice to run away from the threat and "make sure it can't reach you" by digging underground or building a tower of blocks.

Real time conversations with your AI companion Copilot, powered by OpenAI’s GPT-4o. pic.twitter.com/Ug7EWv2sah

— Microsoft Copilot (@MSFTCopilot) May 20, 2024

These kinds of in-game pointers aren't the most revolutionary use of conversational AI—even a basic in-game tutorial/reference system or online walkthrough could deliver the same basic information, after all. Still, the demonstration stands out for just how that information is delivered to the player through a natural language conversation that doesn't require pausing the gameplay even briefly.

Read 4 remaining paragraphs | Comments

Does anyone really need a 1,000 Hz gaming display?

20 May 2024 at 18:13
A better monitor refresh rate might help with all that motion blurring...

Enlarge / A better monitor refresh rate might help with all that motion blurring... (credit: Getty Images)

Just a couple of years ago, companies like Nvidia were talking up prototype 500 Hz gaming monitors as having "benefits [for] every game and gamer, not just competitive games and esports pros." Now, the high frame rate experts at Blur Busters bring word of a 4K, 1,000 Hz prototype screen being shown off by Chinese panel-maker TCL CSOT at the manufacturer-focused DisplayWeek 2024 conference.

TCL's proof-of-concept panel is all the more impressive for not sacrificing resolution in the name of its high frame rate—many current 480 Hz monitors tend to top out at 1080p resolutions or offer "dual mode" options for higher resolutions at lower maximum refresh rates. And while recent advancements in pixel-flipping times have enabled TCL's LCD prototype, Blur Busters estimates that 1,000 Hz OLED displays could be commercialized as soon as 2027.

4K 1000Hz being shown off at #DisplayWeek2024 by TCL CSOT pic.twitter.com/xc2qsYocxX

— Blur Busters (@BlurBusters) May 15, 2024

The apparent impending breaking of the four-digit refresh rate threshold got us thinking: Are we finally approaching a point of diminishing returns in monitor-makers' long-running battle of the Hz? Or is 1,000 Hz just the latest stepping stone to realms of motion smoothness yet unimagined by most gamers?

Read 5 remaining paragraphs | Comments

Songs of Conquest is the Heroes of Might & Magic rebirth we all deserve

20 May 2024 at 12:00
Hexagonal battlefield covered in fire and magma.

Enlarge / Battles get a wee bit involved as you go on in Songs of Conquest. (credit: Coffee Stain Publishing)

There are games for which I have great admiration, pleasant memories, and an entirely dreadful set of skills and outcomes. Heroes of Might & Magic III (or HoMM 3) has long been one of those games.

I have played it on just about every PC I've owned, ever since it chipped away at my college GPA. I love being tasked with managing not only heroes, armies, resources, villages, and battlefield positioning but also time itself. If you run around the map clicking to discover every single power-up and resource pile, using up turn after turn, you will almost certainly let your enemy grow strong enough to conquer you. But I do this, without fail. I get halfway into a campaign and the (horse cart) wheels fall off, so I set the game aside until the click-to-move-the-horsey impulse comes back.

With the release of Songs of Conquest in 1.0 form on PC today (Steam, GOG, Epic), I feel freed from this loop of recurrent humbling. This title from Lavapotion and Coffee Stain Publishing very much hits the same pleasure points of discovery and choice as HoMM 3. But Songs of Conquest has much easier onboarding, modern resolutions, interfaces that aren't too taxing (to the point of being Verified on Steam Deck), and granular difficulty customization. More importantly for most, it has its own stories and ideas. If you love fiddling with stuff turn by turn, it's hard to imagine you won't find something in Songs of Conquest to hook you.

Read 4 remaining paragraphs | Comments

The Apple TV is coming for the Raspberry Pi’s retro emulation box crown

17 May 2024 at 17:43
The RetroArch app installed in tvOS.

Enlarge / The RetroArch app installed in tvOS. (credit: Andrew Cunningham)

Apple’s initial pitch for the tvOS and the Apple TV as it currently exists was centered around apps. No longer a mere streaming box, the Apple TV would also be a destination for general-purpose software and games, piggybacking off of the iPhone's vibrant app and game library.

That never really panned out, and the Apple TV is still mostly a box for streaming TV shows and movies. But the same App Store rule change that recently allowed Delta, PPSSPP, and other retro console emulators onto the iPhone and iPad could also make the Apple TV appeal to people who want a small, efficient, no-fuss console emulator for their TVs.

So far, few of the emulators that have made it to the iPhone have been ported to the Apple TV. But earlier this week, the streaming box got an official port of RetroArch, the sprawling collection of emulators that runs on everything from the PlayStation Portable to the Raspberry Pi. RetroArch could be sideloaded onto iOS and tvOS before this, but only using awkward workarounds that took a lot more work and know-how than downloading an app from the App Store.

Read 8 remaining paragraphs | Comments

Leaks from Valve’s Deadlock look like a pressed sandwich of every game around

17 May 2024 at 16:36
Shelves at Valve's offices, as seen in 2018, with a mixture of artifacts from Half-Life, Portal, Dota 2, and other games.

Enlarge / Valve has its own canon of games full of artifacts and concepts worth emulating, as seen in a 2018 tour of its offices. (credit: Sam Machkovech)

"Basically, fast-paced interesting ADHD gameplay. Combination of Dota 2, Team Fortress 2, Overwatch, Valorant, Smite, Orcs Must Die."

That's how notable Valve leaker "Gabe Follower" describes Deadlock, a Valve game that is seemingly in playtesting at the moment, for which a few screenshots have leaked out.

The game has been known as "Neon Prime" and "Citadel" at prior points. It's a "Competitive third-person hero-based shooter," with six-on-six battles across a map with four "lanes." That allows for some of the "Tower defense mechanics" mentioned by Gabe Follower, along with "fast travel using floating rails, similar to Bioshock Infinite." The maps reference a "modern steampunk European city (little bit like Half-Life)," after "bad feedback" about a sci-fi theme pushed the development team toward fantasy.

Read 4 remaining paragraphs | Comments

How to port any N64 game to the PC in record time

17 May 2024 at 11:40
"N-tel (64) Inside"

Enlarge / "N-tel (64) Inside" (credit: Aurich Lawson | Getty Images)

In recent years, we've reported on multiple efforts to reverse-engineer Nintendo 64 games into fully decompiled, human-readable C code that can then become the basis for full-fledged PC ports. While the results can be impressive, the decompilation process can take years of painstaking manual effort, meaning only the most popular N64 games are likely to get the requisite attention from reverse engineers.

Now, a newly released tool promises to vastly reduce the amount of human effort needed to get basic PC ports of most (if not all) N64 games. The N64 Recompiled project uses a process known as static recompilation to automate huge swaths of the labor-intensive process of drawing C code out of N64 binaries.

While human coding work is still needed to smooth out the edges, project lead Mr-Wiseguy told Ars that his recompilation tool is "the difference between weeks of work and years of work" when it comes to making a PC version of a classic N64 title. And parallel work on a powerful N64 graphic renderer means PC-enabled upgrades like smoother frame rates, resolution upscaling, and widescreen aspect ratios can be added with little effort.

Read 14 remaining paragraphs | Comments

Sony listing hints at native, upscaled PS2 emulation on the PS5

16 May 2024 at 11:45
Identical cousins.

Enlarge / Identical cousins. (credit: Spellblade91 / Reddit)

Years ago, Sony started making a select handful of "PlayStation 2 Classics" available as emulated downloads on the PlayStation 4. Now, there are signs that certain PS2 games will be similarly available for native download on the PS5, complete with new features like "up-rendering, rewind, quick save, and custom video filters."

The hint at Sony's coming PS2 download plans comes via a new PlayStation Network listing for the 2002 release Star Wars: The Clone Wars, which recently appeared on tracking site PSDeals (as noticed by Gematsu). That site draws from unpublished data from the PSN servers, such as this thumbnail image that recently appeared on the playstation.com servers, and lists a planned June 11 release for the emulated Clone Wars port.

So far, this is nothing out of the ordinary. But near the bottom of the boilerplate, the listing notes that "this title has been converted from the PlayStation 2 version to the PlayStation 4 and PlayStation 5 consoles and provides newly added features [emphasis added]." That's a marked difference from earlier "PS2 on PS4" downloadable releases, which only say that they were "converted from the original PlayStation 2 version to the PS4 system."

Read 4 remaining paragraphs | Comments

Virtual Boy: The bizarre rise and quick fall of Nintendo’s enigmatic red console

15 May 2024 at 07:00
A young kid using a Virtual Boy on a swing.

Enlarge (credit: Benj Edwards)

Ars Technica AI Reporter and tech historian Benj Edwards has co-written a book on the Virtual Boy with Dr. Jose Zagal. In this exclusive excerpt, Benj and Jose take you back to Nintendo of the early '90s, where a unique 3D display technology captured the imagination of legendary designer Gunpei Yokoi and set the stage for a daring, if ultimately ill-fated, foray into the world of stereoscopic gaming.

Seeing Red: Nintendo's Virtual Boy is now available for purchase in print and ebook formats.

A full list of references can be found in the book.

Nearly 30 years after the launch of the Virtual Boy, not much is publicly known about how, exactly, Nintendo came to be interested in developing what would ultimately become its ill-fated console. Was Nintendo committed to VR as a future for video games and looking for technological solutions that made business sense? Or was the Virtual Boy primarily the result of Nintendo going “off script” and seizing a unique, and possibly risky, opportunity that presented itself? The answer is probably a little bit of both.

As it turns out, the Virtual Boy was not an anomaly in Nintendo’s history with video game platforms. Rather, it was the result of a deliberate strategy that was consistent with Nintendo’s way of doing things and informed by its lead creator Gunpei Yokoi’s design philosophy.

Read 47 remaining paragraphs | Comments

Warner Bros. gives Adult Swim games back to their creators rather than kill them

13 May 2024 at 13:48
A Victorian-esque portrait of a couple, with a mother holding a baby, a man holding a pickaxe, and the words

Enlarge / Timely art from the game Traverser, soon to be published by developer Gatling Goat Studios. (credit: Gatling Goat Studios/Adult Swim Games)

Warner Bros. Discovery has spent at least two months threatening more than a dozen indie games developers with the "retirement" of their games, with little to no response as to why they couldn't do something simple and much better for the games' players and creators.

Late last week, one of the Adult Swim Games creators impacted by Warner Bros. Discovery's (WBD) seeming shutdown posted on X (formerly Twitter) that he received an email from Warner Bros. indicating that his Duck Game was "safe." "[T]he game is being returned to corptron along with [its] store pages on all platforms," Landon wrote. The same went for Owen Deery, whose notice from WBD about his game Small Radios Big Televisions brought attention to the media conglomerate's actions and who posted that his game, too, will have its ownership and store listings returned to him.

As noted by PC Gamer, the 60-day timeline originally provided to developers for their games to be delisted has passed, and yet most of the Adult Swim Games titles are still up.

Read 4 remaining paragraphs | Comments

Game dev says contract barring “subjective negative reviews” was a mistake

13 May 2024 at 11:59
Artist's conception of NetEase using a legal contract to try to stop a wave of negative reviews of its closed alpha.

Enlarge / Artist's conception of NetEase using a legal contract to try to stop a wave of negative reviews of its closed alpha. (credit: NetEase)

The developers of team-based shooter Marvel Rivals have apologized for a contract clause that made creators promise not to provide "subjective negative reviews of the game" in exchange for early access to a closed alpha test.

The controversial early access contract gained widespread attention over the weekend when streamer Brandon Larned shared a portion on social media. In the "non-disparagement" clause shared by Larned, creators who are provided with an early download code are asked not to "make any public statements or engage in discussions that are detrimental to the reputation of the game." In addition to the "subjective negative review" example above, the clause also specifically prohibits "making disparaging or satirical comments about any game-related material" and "engaging in malicious comparisons with competitors or belittling the gameplay or differences of Marvel Rivals."

Extremely disappointed in @MarvelRivals.

Multiple creators asked for key codes to gain access to the playtest and are asked to sign a contract.

The contract signs away your right to negatively review the game.

Many streamers have signed without reading just to play

Insanity. pic.twitter.com/c11BUDyka9

— Brandon Larned (@A_Seagull) May 12, 2024

In a Discord post noticed by PCGamesN over the weekend, Chinese developer NetEase apologized for what it called "inappropriate and misleading terms" in the contract. "Our stand is absolutely open for both suggestions and criticisms to improve our games, and... our mission is to make Marvel Rivals better [and] satisfy players by those constructive suggestions."

Read 6 remaining paragraphs | Comments

Cryptmaster is a dark, ridiculous RPG test of your typing and guessing skills

11 May 2024 at 07:00
Cryptmaster screenshot showing the player typing out

Enlarge / Sometimes you gotta get your nose in there to remember the distinct aroma of 1980s RPG classics. (credit: Akupara Games)

There are people who relish the feeling of finally nailing down a cryptic clue in a crossword. There are also people unduly aggravated by a puzzlemaster's puns and clever deceptions. I'm more the latter kind. I don't even play the crossword—or Wordle or Connections or Strands—but my wife does, and she'll feed me clues. Without fail, they leave me in some strange state of being relieved to finally get it, yet also keyed up and irritated.

Cryptmaster, out now on Steam, GOG, and Itch.io for Windows, seems like the worst possible game for people like me, and yet I dig it. It is many things at once: a word-guessing game, a battle typing (or shouting) challenge, a party-of-four first-person grid-based dungeon crawler, and a text-prompt adventure, complete with an extremely goofy sense of humor. It's also in stark black and white. You cannot fault this game for a lack of originality, even while it evokes Wizardry, Ultima Underground, and lots of other arrow-key-moving classics, albeit with an active tongue-in-cheek filter.

Cryptmaster announcement trailer.

The Cryptmaster in question has woken up four role-playing figures—fighter, rogue, bard, and wizard—to help him escape from his underground lair to the surface, for reasons that must be really keen and good. As corpses, you don't remember any of your old skills, but you can guess them. What's a four-letter action that a fighter might perform, or a three-letter wizard move? Every time you find a box or treasure, the Cryptmaster opens it, gives you a letter count, then lets you ask for clues. "SMELL," you type, and he says it has that wonderful old-paper smell. "LOOK," and he notes that there are writings and drawings on one side. Guess "SCROLL," and he adds those letters to your characters' next ability clues. Guess wrong, well, better luck next time.

Read 5 remaining paragraphs | Comments

Manor Lords’ medieval micromanagement means making many messes

10 May 2024 at 12:31
This peaceful, pastoral scene actually represents a ton of hard work!

Enlarge / This peaceful, pastoral scene actually represents a ton of hard work! (credit: Slavic Magic)

Do you ever look around at modern civilization and boggle at the sheer complexity of it all? Do you ever think about the generations of backbreaking labor needed to turn acres and acres of untamed wilderness into the layers of interconnected systems needed to provide basic necessities—much less luxuries—to both early settlers and their generations of descendants?

All that infrastructure work is much harder to take for granted after playing Manor Lords. The Early Access version of the game—which netted a million Steam sales in its first 24 hours last month—forces you to do a lot of the heavy lifting that many other city builders tend to gloss over. And while there are still a lot of Early Access rough spots, what's already there can make you appreciate just how hard it is to build a functioning society from nothing but raw materials and hard labor.

Let go of my hand

In many other city builders, you act as something of a detached, bureaucratic god. Lay down some roads, set aside some zoning, and watch as the microscopic masses automatically fill in the details of the housing, commerce, and industry needed to create a functional society.

Read 14 remaining paragraphs | Comments

❌
❌