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Yesterday — 17 May 2024Main stream

How to port any N64 game to the PC in record time

17 May 2024 at 11:40
"N-tel (64) Inside"

Enlarge / "N-tel (64) Inside" (credit: Aurich Lawson | Getty Images)

In recent years, we've reported on multiple efforts to reverse-engineer Nintendo 64 games into fully decompiled, human-readable C code that can then become the basis for full-fledged PC ports. While the results can be impressive, the decompilation process can take years of painstaking manual effort, meaning only the most popular N64 games are likely to get the requisite attention from reverse engineers.

Now, a newly released tool promises to vastly reduce the amount of human effort needed to get basic PC ports of most (if not all) N64 games. The N64 Recompiled project uses a process known as static recompilation to automate huge swaths of the labor-intensive process of drawing C code out of N64 binaries.

While human coding work is still needed to smooth out the edges, project lead Mr-Wiseguy told Ars that his recompilation tool is "the difference between weeks of work and years of work" when it comes to making a PC version of a classic N64 title. And parallel work on a powerful N64 graphic renderer means PC-enabled upgrades like smoother frame rates, resolution upscaling, and widescreen aspect ratios can be added with little effort.

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Before yesterdayMain stream

Sony listing hints at native, upscaled PS2 emulation on the PS5

16 May 2024 at 11:45
Identical cousins.

Enlarge / Identical cousins. (credit: Spellblade91 / Reddit)

Years ago, Sony started making a select handful of "PlayStation 2 Classics" available as emulated downloads on the PlayStation 4. Now, there are signs that certain PS2 games will be similarly available for native download on the PS5, complete with new features like "up-rendering, rewind, quick save, and custom video filters."

The hint at Sony's coming PS2 download plans comes via a new PlayStation Network listing for the 2002 release Star Wars: The Clone Wars, which recently appeared on tracking site PSDeals (as noticed by Gematsu). That site draws from unpublished data from the PSN servers, such as this thumbnail image that recently appeared on the playstation.com servers, and lists a planned June 11 release for the emulated Clone Wars port.

So far, this is nothing out of the ordinary. But near the bottom of the boilerplate, the listing notes that "this title has been converted from the PlayStation 2 version to the PlayStation 4 and PlayStation 5 consoles and provides newly added features [emphasis added]." That's a marked difference from earlier "PS2 on PS4" downloadable releases, which only say that they were "converted from the original PlayStation 2 version to the PS4 system."

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Disarmingly lifelike: ChatGPT-4o will laugh at your jokes and your dumb hat

13 May 2024 at 18:25
Oh you silly, silly human. Why are you so silly, you silly human?

Enlarge / Oh you silly, silly human. Why are you so silly, you silly human? (credit: Aurich Lawson | Getty Images)

At this point, anyone with even a passing interest in AI is very familiar with the process of typing out messages to a chatbot and getting back long streams of text in response. Today's announcement of ChatGPT-4o—which lets users converse with a chatbot using real-time audio and video—might seem like a mere lateral evolution of that basic interaction model.

After looking through over a dozen video demos OpenAI posted alongside today's announcement, though, I think we're on the verge of something more like a sea change in how we think of and work with large language models. While we don't yet have access to ChatGPT-4o's audio-visual features ourselves, the important non-verbal cues on display here—both from GPT-4o and from the users—make the chatbot instantly feel much more human. And I'm not sure the average user is fully ready for how they might feel about that.

It thinks it’s people

Take this video, where a newly expectant father looks to ChatGPT-4o for an opinion on a dad joke ("What do you call a giant pile of kittens? A meow-ntain!"). The old ChatGPT4 could easily type out the same responses of "Congrats on the upcoming addition to your family!" and "That's perfectly hilarious. Definitely a top-tier dad joke." But there's much more impact to hearing GPT-4o give that same information in the video, complete with the gentle laughter and rising and falling vocal intonations of a lifelong friend.

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Game dev says contract barring “subjective negative reviews” was a mistake

13 May 2024 at 11:59
Artist's conception of NetEase using a legal contract to try to stop a wave of negative reviews of its closed alpha.

Enlarge / Artist's conception of NetEase using a legal contract to try to stop a wave of negative reviews of its closed alpha. (credit: NetEase)

The developers of team-based shooter Marvel Rivals have apologized for a contract clause that made creators promise not to provide "subjective negative reviews of the game" in exchange for early access to a closed alpha test.

The controversial early access contract gained widespread attention over the weekend when streamer Brandon Larned shared a portion on social media. In the "non-disparagement" clause shared by Larned, creators who are provided with an early download code are asked not to "make any public statements or engage in discussions that are detrimental to the reputation of the game." In addition to the "subjective negative review" example above, the clause also specifically prohibits "making disparaging or satirical comments about any game-related material" and "engaging in malicious comparisons with competitors or belittling the gameplay or differences of Marvel Rivals."

Extremely disappointed in @MarvelRivals.

Multiple creators asked for key codes to gain access to the playtest and are asked to sign a contract.

The contract signs away your right to negatively review the game.

Many streamers have signed without reading just to play

Insanity. pic.twitter.com/c11BUDyka9

— Brandon Larned (@A_Seagull) May 12, 2024

In a Discord post noticed by PCGamesN over the weekend, Chinese developer NetEase apologized for what it called "inappropriate and misleading terms" in the contract. "Our stand is absolutely open for both suggestions and criticisms to improve our games, and... our mission is to make Marvel Rivals better [and] satisfy players by those constructive suggestions."

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Manor Lords’ medieval micromanagement means making many messes

10 May 2024 at 12:31
This peaceful, pastoral scene actually represents a ton of hard work!

Enlarge / This peaceful, pastoral scene actually represents a ton of hard work! (credit: Slavic Magic)

Do you ever look around at modern civilization and boggle at the sheer complexity of it all? Do you ever think about the generations of backbreaking labor needed to turn acres and acres of untamed wilderness into the layers of interconnected systems needed to provide basic necessities—much less luxuries—to both early settlers and their generations of descendants?

All that infrastructure work is much harder to take for granted after playing Manor Lords. The Early Access version of the game—which netted a million Steam sales in its first 24 hours last month—forces you to do a lot of the heavy lifting that many other city builders tend to gloss over. And while there are still a lot of Early Access rough spots, what's already there can make you appreciate just how hard it is to build a functioning society from nothing but raw materials and hard labor.

Let go of my hand

In many other city builders, you act as something of a detached, bureaucratic god. Lay down some roads, set aside some zoning, and watch as the microscopic masses automatically fill in the details of the housing, commerce, and industry needed to create a functional society.

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Court rules against Activision Blizzard in $23.4M patent dispute

8 May 2024 at 10:49
Acceleration Bay says <em>World of Warcraft</em>'s networking code infringes on a patent originally filed by Boeing.

Enlarge / Acceleration Bay says World of Warcraft's networking code infringes on a patent originally filed by Boeing. (credit: Activision Blizzard)

A jury has found Activision Blizzard liable for $23.4 million in damages in a patent infringement lawsuit first brought to court in 2015.

The case centers on patents first filed by Boeing in 2000, one that describes a "distributed game environment" across a host and multiple computers and another that describes a simple method for disconnecting from such a network. Those patents were acquired in 2015 by Acceleration Bay, which accused Activision Blizzard of using infringing technology to develop World of Warcraft and at least two Call of Duty titles.

Those accusations succeeded in court earlier this week, as a jury found a "preponderance of evidence" that the patents were infringed. The decision came following a one-week trial in which Activision Blizzard argued that its networking technology works differently from what is described in the patents, as reported by Reuters.

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Microsoft shuts down Bethesda’s Hi-Fi Rush, Redfall studios

7 May 2024 at 11:28
Artist's conception of Microsoft telling <em>Hi-Fi Rush</em> maker Tango Gameworks they no longer exist as a studio.

Enlarge / Artist's conception of Microsoft telling Hi-Fi Rush maker Tango Gameworks they no longer exist as a studio. (credit: Tango Gameworks)

Microsoft is shutting down four studios within its Bethesda Softworks subsidiary, according to a staff email obtained by IGN. The closures include Redfall developer Arkane Austin and Hi-Fi Rush studio Tango Gameworks. While some team members will be reassigned to other parts of the company, head of Xbox Game Studios Matt Booty said in a letter to staffers "that some of our colleagues will be leaving us."

Tango Gameworks confirmed in a short social media message that "Hi-Fi Rush, along with Tango's previous titles [like The Evil Within], will remain available and playable everywhere they are today." But the closure of Arkane Austin means that "development will not continue on Redfall," the company wrote in its own social media update. "Arkane Lyon will continue their focus on immersive experiences where they are hard at work on their upcoming project [Marvel's Blade]."

In his note to staff, Booty said that [Redfall] “will remain online for players to enjoy and we will provide make-good offers to players who purchased the Hero DLC.”

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Nintendo pre-announces a Switch 2 announcement is coming… eventually

7 May 2024 at 10:39
Nintendo will eventually gift us Switch 2 information, hopefully in time for Christmas.

Enlarge / Nintendo will eventually gift us Switch 2 information, hopefully in time for Christmas. (credit: Aurich Lawson)

While the past few months have included plenty of informed speculation about the so-called Switch 2, Nintendo hasn't given even a bare hint that the system is in the works. That changed at least somewhat last night, as Nintendo President Shinto Furukawa shared on social media that "we will make an announcement about the successor to Nintendo Switch within this fiscal year," which ends on March 31, 2025.

In his pre-announcement announcement, Furukawa warned that an upcoming Nintendo Direct presentation planned for June would include "no mention of the Nintendo Switch successor," suggesting more information may be coming closer to the end of the fiscal year than the beginning.

Furukawa notes that the eventual announcement will come over nine years after Nintendo first alluded to the Switch's existence with the March 2015 announcement of a console then called "Project NX." Nintendo didn't show that hardware publicly until 19 months later, with a three-minute preview trailer that dropped in October 2016. Hands-on press previews for the Switch came three months after that, and we then had to wait almost two more months for the console to finally hit store shelves in March of 2017.

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Hackers discover how to reprogram NES Tetris from within the game

6 May 2024 at 18:16
I can see the code that controls the Tetri-verse!

Enlarge / I can see the code that controls the Tetri-verse! (credit: Aurich Lawson)

Earlier this year, we shared the story of how a classic NES Tetris player hit the game's "kill screen" for the first time, activating a crash after an incredible 40-minute, 1,511-line performance. Now, some players are using that kill screen—and some complicated memory manipulation it enables—to code new behaviors into versions of Tetris running on unmodified hardware and cartridges.

We've covered similar "arbitrary code execution" glitches in games like Super Mario World, Paper Mario, and The Legend of Zelda: Ocarina of Time in the past. And the basic method for introducing outside code into NES Tetris has been publicly theorized since at least 2021 when players were investigating the game's decompiled code (HydrantDude, who has gone deep on Tetris crashes in the past, also says the community has long had a privately known method for how to take full control of Tetris' RAM).

Displaced Gamers explains how to reprogram NES Tetris within the game.

But a recent video from Displaced Gamers takes the idea from private theory to public execution, going into painstaking detail on how to get NES Tetris to start reading the game's high score tables as machine code instructions.

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One and done: Elden Ring’s first DLC expansion will also be its last

2 May 2024 at 15:17
A big erdtree casts a big shadow.

Enlarge / A big erdtree casts a big shadow. (credit: Namco Bandai)

The good news for Elden Ring fans is that the two-plus-year wait for the game's first DLC, "Shadow of the Erdtree," will end in just a couple of months. The bad news is that "Shadow of the Erdtree" will also be the last bit of DLC for FromSoftware's multimillion-selling action RPG.

In a wide-ranging interview with Chinese site Zhihu (machine translation), Elden Ring producer Hidetaka Miyazaki said "Shadow of the Erdtree" contains a lot of existing lore and content that was created for the original game but couldn't fit into the final package. Miyazaki said the team decided to release all of that unused content as one large DLC expansion, rather than multiple smaller bits, because "if they were sold separately, the freedom of exploration and sense of adventure would be reduced."

As for just how big the DLC will be, Miyazaki balked when the interviewer asked how long it would take players to complete. Miyazaki brought up memories of being called a liar after estimating in an earlier interview that the original game would only take about 30 hours of play to complete—crowdsourced game-length database HowLongToBeat puts the "main story" estimate closer to 60 hours.

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Hades II’s new combat options enhance an already great game

2 May 2024 at 12:52
New gods, same old drama.

Enlarge / New gods, same old drama. (credit: Supergiant)

Here at Ars, we were obviously excited by the late 2022 announcement of Hades II as a follow-up to our favorite game of 2020. But when early coverage of that sequel suggested major changes to the game's core combat, we were a bit worried that the developers at Supergiant risked messing up the core gameplay loop that made the original game so satisfying.

So far, it seems like those worries were unfounded. After spending a few hours playing through the game's recent technical test—which covers content up through the game's first major "boss" character—we found a confident sequel that keeps the original games familiar flow while adding just enough changes to avoid feeling like a rehash. If anything, the new systems in Hades II make the original game's positional combat more satisfying than ever.

Spoiler warning: The rest of this piece offers minor spoilers for the early parts of Hades II.

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Dave & Buster’s is adding real money betting options to arcade staples

1 May 2024 at 16:30
It's a good thing this kid is too young to bet on Skee-Ball, because his dad is getting <em>beat</em>.

Enlarge / It's a good thing this kid is too young to bet on Skee-Ball, because his dad is getting beat. (credit: Getty Images)

Anyone who's been to a Dave & Buster's location in recent years knows the arcade's heavy reliance on so-called redemption games makes the experience more like an ersatz casino than the quarter-munching video game halls of the '70s and '80s. On the vast majority of D&B games, you end up wagering money (in the form of gameplay chips) to win virtual tickets that can be traded for trinkets at the rewards counter.

Now, the massive arcade chain has announced that players will soon be able to use the D&B app to directly wager on the results of arcade games through "real-money contests." The arcade giant, which has over 200 locations across North America, is partnering with "gamification layer" platform Lucra on a system that will let D&B Rewards members "digitally compete with each other, earn rewards, and unlock exclusive perks while competing with friends at Dave & Buster’s," according to Tuesday's announcement.

Neither Lucra nor Dave & Buster's has responded to a request for comment from Ars Technica, so we're still missing extremely basic information, like what games will support app-based wagering, minimum and maximum bet sizes, or what kinds of fees might be involved. CNBC's report on the announcement suggests the system will be launching "in the next few months" to players 18 and older across 44 states (and specifically mention Skee-Ball and Hot Shots Basketball competitions). Lucra's webpage simply says the integration will "provide... social connectivity and friendly competition," suggesting you'll probably face off against friends playing in the same location.

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ChatGPT shows better moral judgment than a college undergrad

1 May 2024 at 12:50
Judging moral weights

Enlarge / Judging moral weights (credit: Aurich Lawson | Getty Images)

When it comes to judging which large language models are the "best," most evaluations tend to look at whether or not a machine can retrieve accurate information, perform logical reasoning, or show human-like creativity. Recently, though, a team of researchers at Georgia State University set out to determine if LLMs could match or surpass human performance in the field of moral guidance.

In "Attributions toward artificial agents in a modified Moral Turing Test"—which was recently published in Nature's online, open-access Scientific Reports journal—those researchers found that morality judgments given by ChatGPT4 were "perceived as superior in quality to humans'" along a variety of dimensions like virtuosity and intelligence. But before you start to worry that philosophy professors will soon be replaced by hyper-moral AIs, there are some important caveats to consider.

Better than which humans?

For the study, the researchers used a modified version of a Moral Turing Test first proposed in 2000 to judge "human-like performance" on theoretical moral challenges. The researchers started with a set of 10 moral scenarios originally designed to evaluate the moral reasoning of psychopaths. These scenarios ranged from ones that are almost unquestionably morally wrong ("Hoping to get money for drugs, a man follows a passerby to an alley and holds him at gunpoint") to ones that merely transgress social conventions ("Just to push his limits, a man wears a colorful skirt to the office for everyone else to see.")

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