Normal view

There are new articles available, click to refresh the page.
Yesterday — 17 May 2024Main stream

The Best iOS Game Emulators to Play on Your iPhone

17 May 2024 at 09:00

Since the launch of Android in 2008, Apple’s iOS has lagged significantly behind its Google-powered competition in one respect: retro gaming. While some companies, particularly Final Fantasy creator Square Enix, regularly bring their older games to the App Store via official mobile ports, the best fans of Sonic or Mario used to be able to get through the App Store were freemium games like Sonic Dash or Super Mario Run

Sometimes, you want something a little meatier. And Android fans would agree—since the platform’s launch, it’s been open to game emulators, which can mimic old consoles using software to play games from the ‘80s, ‘90s, and in some cases the ‘00s and beyond.

As Apple gears up the iPhone to be a modern gaming powerhouse with fully functional versions of games like Resident Evil Village, it seems like the company is finally ready to address this blind spot. Emulators can be tricky for relations with game publishers, even if they’re technically legal, but in an update on April 5, Apple finally changed its rules to allow them on the App Store, provided they don’t distribute copyright-infringing material.

Since then, a small but dedicated group of developers has stepped up to bring retro gaming to the most popular mobile platform in the US. Here are the best game emulators for iPhone—and best of all, they’re all free.

RetroArch

RetroArch is the most powerful emulation program on the App Store, but technically, it’s not an emulator at all. Instead, it’s a front end for running various emulation "cores" distributed by other developers. Think of RetroArch like a menu, where each core is a different console you can pick off the menu and then customize to your liking.

Because of all these options, it can be a little confusing to navigate. RetroArch’s interface is bare-bones, and while it can be dressed up with various themes, it will still sometimes dump dozens of concepts on a page at once while doing little to explain them. 

Retroarch menu
Credit: Michelle Ehrhardt/Lifehacker

The upside is that, right from when you download it off the App Store, you’ll be able to play games from a list of 70+ consoles, including popular mainstays like the Game Boy Advance, Nintendo DS, and PlayStation 1. Most will work out of the box, but some might require a BIOS (or operating system) file, or at least suggest adding one or two for added compatibility.

That’s the rub with emulators: They can’t distribute information protected by copyright, so you’ll need to provide it yourself. Emulation enthusiasts assure that making backup files of games you own is legal according to U.S. law, although the practice has yet to face much legal scrutiny.

But RetroArch makes it more difficult to load up your own files than most competing programs. Rather than picking from a list of games, all displayed with pretty box art, the general process is to Open RetroArch, select Load Core, pick the system you want to play (there might be multiple cores for each system, with varying levels of performance and accuracy to original hardware between them), click Load Content, then click Open and select your game from your file browser. 

That’s a lot to do every time you want to play a game, and might require you to do some research beforehand about which core to use. And there’s more—once you get into a game, there’s dozens of settings to tweak, including “Frame Throttle” and “Latency.”

For the most part, you can ignore these, but while you can mitigate the pain with features like Favorites and Playlists, it can still be a little overwhelming.

Enthusiasts are sure to love the granular control, though, as setting can even be set on a per-core basis. Everyone else can at least be assured that there’s easy access to basics like touch controls and save states (which can save a game anywhere, separate from its in-game save function) while you’re playing, which you can do in either portrait or landscape mode.

RetroArch is the best choice to get the most tweaks and consoles at your fingertips, and is worth a download just as a backup, since it might be the only way to play certain games. But if you’re looking for something more user-friendly, there are other options.

Delta

Delta was the first emulator to really take off on the App Store, and functions like a stripped-down but more user-friendly version of RetroArch. It also supports a number of cores, but only one for each console, and for just a select number of mostly older systems.

These include the Nintendo Entertainment System, the Super Nintendo, the Nintendo 64, the Game Boy Color, the Game Boy Advance, and the Sega Genesis. Again, you’ll need to provide game files yourself, and in the case of the DS, BIOS files.

But once you’ve gone through those steps, setup is much simpler than in RetroArch. You simply need to add a game to Delta’s main menu once, through a + icon in the top-right corner that will let you browse either iTunes or your files, and Delta will add it to a menu for the appropriate console, complete with box art.

Delta menu
Credit: Michelle Ehrhardt/Lifehacker



From there, just click on the game’s icon and it’ll boot up. You’ll see touch controls that will work in both portrait and landscape mode, and have access to basic functions like save states and a “hold button,” which can keep a specific button continually held down when you play (useful for games like Super Mario World).

In the app’s settings menu, you’ll also be able to add cheat codes, change the opacity of the touch controls, and even connect to a DropBox or Google Drive folder to load games from there.

It’s generally a smoother experience, and frankly, it's also cuter. Delta has a very Gamecube-purple color across all its menus, and the touch controls for each system come with great theming, which you can also swap out for custom options if you want.

If all you want to do is play old Nintendo games, Delta might be your best bet, as it’s similar to Retroarch but doesn’t require a computer engineering degree to use.

PPSSPP

PPSSPP is actually available in Retroarch as a core, but if all you want to do is play PSP games, it’s your best bet. 

That’s because it’ll give you everything Retroarch does, but like Delta, comes with an interface that’s simpler to navigate.

The catch is that it only works in landscape mode, but since PSP games are widescreen anyway, that’s probably want you’ll want to use regardless.

The UI here isn’t as clean as Delta's, but it still offers a simpler basic process than RetroArch (and the menu is cute too, since it resembles an actual PSP menu). To play a game, just open the app, click Load, and browse your files for your game. PPSSPP will add it to the Games menu, and after playing it, it will show up in the Recent menu for later use.

Once in a game, click the ^ arrow at the top of the screen for save states as well as more advanced options that you can set per game. Like with RetroArch, there’s some real vocab here, like “Disable culling” and “Skip GPU Readbacks,” but you can generally ignore these, and experts will like the extra options.

Mega Man Maverick Hunter X running in PPSSPP
Credit: Michelle Ehrhardt/Lifehacker

The only real flaw with the app is that it’s not as powerful as on other systems, since Apple’s coding restrictions have prevented developer Henrik Rydgård from adding in features like RetroAchievements and Vulkan graphics support. In a blog post, Rydgård said he was working on bringing these back, but that performance might always lag behind the version of the app on other systems, as Apple doesn’t allow the Just-in-Time recompilers that can help retranslate code for smoother play.

Still, given the power behind modern Apple devices, this shouldn’t be a problem for most. The biggest problem I had when playing Mega Man Maverick Hunter X was the touch controls, but as with all other emulators on this list, you can use an external controller instead if you wish.

Note that you will eventually see a paid version of PPSSPP on the App Store, but if it’s like past PPSSPP releases, it won’t come with any extra features. Instead, buying it is just a way to support Rydgård’s work.

Gamma

Gamma is a hard sell, but if you really don’t want to deal with RetroArch, it might be a good choice for you. It’s another single purpose emulator, this time for PS1 games, and it generally works like Delta. In fact, while talking to The Verge, Delta developer Riley Testut said Gamma is based on his work, with permission.

It should be a slam dunk, with a similar easy setup process that just involves pressing a + in the top right corner, adding the game file, and automatically having it populate a list with included box art. There’s even a service for linking to a Dropbox or Google Drive folder, plus the ability to use various skins with the touch controller. Gamma can also play without a BIOS, though adding one can improve performance.

Final Fantasy 7 playing in Gamma
Credit: Michelle Ehrhardt/Lifehacker

The problem is the ads. When booting a game and while idling on the main menu, Gamma will play ads that can last up to a minute, and it just completely kills momentum. The app will also ask to track your activity when you first load it up, which can be a little frightening.

There’s a way around this, which requires turning off wifi and network data while using Gamma. But that’s a lot to do just to play games from the ‘90s.

What emulators aren’t on iOS?

Even with these four options, iOS still lags behind Android when it comes to emulation. RetroArch, as complicated as it may be, covers most bases, but systems like PS2, Gamecube, Wii and even Nintendo Switch are still unrepresented on the device, even as they’re playable elsewhere.

We might never see these systems come to iPhone, thanks to the limitations pointed out by Rydgård, but with general support up to PSP, alongside ports of modern AAA games like Assassin’s Creed: Mirage, the iPhone is in stronger contention to be the best gaming phone than ever before.

Before yesterdayMain stream

Google Is Bringing Streaming and Gaming Android Apps to Parked Cars

15 May 2024 at 19:00

Cars with screens aren’t going away anytime soon. Even as scientists bemoan their distractions, companies are embracing them for their adaptability. Case in point: Google is adding even more apps to cars with Android Auto (which runs off a phone) or Google built-in (which is powered by the car itself). Plus, devs are going to have a much easier time bringing their own games and streaming apps to cars in the future.

The news follows Google’s I/O keynote yesterday, and is one of the company’s bigger drops outside of the realms of AI or mobile phones. The best part? Google doesn’t have to do much to make it work, and neither do developers.

Essentially, Google will now bring existing Android apps to cars “without the need for new development or a new release to be created,” Google product managers Vivek Radhakrishnan and Seung Nam said in a press release. This means the Android Auto and Google built-in ecosystems are potentially about to get much larger, all while relying on work that already exists. 

Any app that already works with a large screen could soon naturally also work in the car, with a new tiered system that differentiates Android apps between those built specifically for auto, those with special features on auto, and those made for tablet or phone that just happen to also work on auto. Developers looking to get in on that final tier, “Car ready mobile apps,” can request a review to participate soon, but Google will also start automatically distributing existing Android apps it considers car ready “in the coming months.”

Those concerned about safety can breathe a sigh of relief for now. While Google says it will be starting with categories like gaming apps, video apps, and web browsers, these will only work while the car is parked. There are plans to “expand to other app categories in the future,” so we have yet to see whether any car ready mobile apps will actually be available while driving.

In the meantime, Google is proactively adding a few apps to auto as well, though only to cars with Google built-in. These include Max and Peacock, as well as a version of Angry Birds. Customers with compatible Rivian cars will also soon be able to cast video content to their vehicle, a first for the famously mirroring-prone brand. Other brands are set to follow suit, though again, only those with Google built-in. Again, all of these apps will need your car to be parked for them to work.

None of these quite match Elon Musk’s promise to turn Teslas into full gaming rigs, but for those of us who miss the days of physical buttons and dials, maybe that’s not such a bad thing.

Google I/O Showed Gemini Still Needs Time to Bake

14 May 2024 at 17:00

During the kickoff keynote for Google I/O 2024, the general tone seemed to be, “Can we have an extension?” Google’s promised AI improvements are definitely taking center stage here, but with a few exceptions, most are still in the oven.

That’s not too surprising—this is a developer conference, after all. But it seems like consumers will have to wait a while longer for their promised "Her" moment. Here’s what you can expect once Google’s new features start to arrive.

AI in Google Search

searching for yoga with Google AI
Credit: Google/YouTube

Maybe the most impactful addition for most people will be expanded Gemini integration in Google Search. While Google already had a “generative search” feature in Search Labs that could jot out a quick paragraph or two, everyone will soon get the expanded version, “AI Overviews.”

Optionally in searches, AI Overviews can generate multiple paragraphs of information in response to queries, complete with subheadings. It will also provide additional context over its predecessor and can take more detailed prompts.

For instance, if you live in a sunny area with good weather and ask for “restaurants near you,” Overviews might give you a few basic suggestions, but also a separate subheading with restaurants that have good patio seating.

In the more traditional search results page, you’ll instead be able to use “AI organized search results,” which eschew traditional SEO to intelligently recommend web pages to you based on highly specific prompts.

For instance, you can ask Google to “create a gluten free three-day meal plan with lots of veggies and at least two desserts,” and the search page will create several subheadings with links to appropriate recipes under each.

Google is also bringing AI to how you search, with an emphasis on multimodality—meaning you can use it with more than text. Specifically, an “Ask with Video” feature is in the works that will allow you to simply point your phone camera at an object, ask for identification or repair help, and get answers via generative search.

Google didn't directly address how its handling criticism that AI search results essentially steal content from sources around the web without users needing to click through the original source. That said, demonstrators highlighted multiple times that these features bring you to useful links you can check out yourself, perhaps covering their bases in the face of these critiques.

AI Overviews are already rolling out to Google users in the US, with AI Organized Search Results and Ask with Video set for “the coming weeks.”

Search your photos with AI

Ask Photos demo
Credit: Google/YouTube

Another of the more concrete features in the works is “Ask Photos,” which plays with multimodality to help you sort through the hundreds of gigabytes of images on your phone.

Say your daughter took swimming lessons last year and you’ve lost track of your first photos of her in the water. Ask photos will let you simply ask, “When did my daughter learn to swim?" Your phone will automatically know who you mean by “your daughter,” and surface images from her first swimming lesson.

That’s similar to searching your photo library for pictures of your cat by just typing “cat,” sure, but the idea is that the multimodal AI can support more detailed questions and understand what you’re asking with greater context, powered by Gemini and the data already stored on your phone.

Other details are light, with Ask Photos set to debut “in the coming months.”

Project Astra: an AI agent in your pocket

project astra in action
Credit: Google/YouTube

Here’s where we get into more pie in the sky stuff. Project Astra is the most C-3PO we’ve seen AI get yet. The idea is you’ll be able to load up the Gemini app on your phone, open your camera, point it around, and ask for questions and help based on what your phone sees.

For instance, point at a speaker, and Astra will be able to tell you what parts are in the hardware and how they’re used. Point at a drawing of a cat with dubious vitality, and Astra will answer your riddle with “Schrödinger’s Cat.” Ask it where your glasses are, and if Astra was looking at them earlier in your shot, it will be able to tell you.

This is maybe the classical dream when it comes to AI, and quite similar to OpenAI's recently announced GPT-4o, so it makes sense that it’s not ready yet. Astra is set to come “later this year,” but curiously, it’s also supposed to work on AR glasses as well as phones. Perhaps we’ll be learning of a new Google wearable soon.

Make a custom podcast Hosted by Robots

setting up robot podcast in NoteBookLM
Credit: Google/YouTube

It’s unclear when this feature will be ready, since it seems to be more of an example for Google’s improved AI models than a headliner, but one of the more impressive (and possibly unsettling) demos Google showed off during I/O involved creating a custom podcast hosted by AI voices.

Say your son is studying physics in school, but is more of an audio learner than a text-oriented one. Supposedly, Gemini will soon let you dump written PDFs into Google’s NotebookLM app and ask Gemini to make an audio program discussing them. The app will generate what feels like a podcast, hosted by AI voices talking naturally about the topics from the PDFs.

Your son will then be able to interrupt the hosts at any time to ask for clarification.

Hallucination is obviously a major concern here, and the naturalistic language might be a little “cringe,” for lack of a better word. But there’s no doubt it’s an impressive showcase…if only we knew when we’ll be able to recreate it.

Paid features

gemini side panel
Credit: Google/YouTube

There’s a few other tools in the works that seem purpose-built for your typical consumer, but for now, they’re going to be limited to Google’s paid Workspace (and in some cases Google One AI Premium) plans.

The most promising of these is Gmail integration, which takes a three-pronged approach. The first is summaries, which can read through a Gmail thread and break down key points for you. That’s not too novel, nor is the second prong, which allows AI to suggest contextual replies for you based on information in your other emails.

But Gemini Q&A seems genuinely transformative. Imagine you’re looking to get some roofing work done and you’ve already emailed three different construction firms for quotes. Now, you want to make a spreadsheet of each firm, their quoted price, and their availability. Instead of having to sift through each of your emails with them, you can instead ask a Gemini box at the bottom of Gmail to make that spreadsheet for you. It will search your Gmail inbox and generate a spreadsheet within minutes, saving you time and perhaps helping you find missed emails.

This sort of contextual spreadsheet building will also be coming to apps outside of Gmail, but Google was also proud to show off its new “Virtual Gemini Powered Teammate.” Still in the early stages, this upcoming Workspace feature is kind of like a mix between a typical Gemini chat box and Astra. The idea is that organizations will be able to add AI agents to their Slack equivalents that will be on call to answer questions and create documents on a 24/7 basis.

Gmail’s Gemini-powered summarization features will be rolling out this month to Workspace Labs users, with its other Gmail features coming to Labs in July.

Gems

gems on stage
Credit: Google/YouTube

Earlier this year, OpenAI replaced ChatGPT plugins with “GPTs,” allowing users to create custom versions of its ChatGPT chatbots built to handle specific questions. Gems are Google’s answer to this, and work relatively similarly. You’ll be able to create a number of Gems that each have their own page within your Gemini interface, and each answer to a specific set of instructions. In Google’s demo, suggested Gems included examples like “Yoga Bestie,” which offers exercise advice.

Gems are another feature that won’t see the light of day until a few months from now, so for now, you'll have to stick with GPTs.

Agents

sundar picahi on stage
Credit: Google/YouTube

Fresh off the muted reception to the Humane AI Pin and Rabbit R1, AI aficionados were hoping that Google I/O would show Gemini’s answer to the promises behind these devices, i.e. the ability to go beyond simply collating information and actually interact with websites for you. What we got was a light tease with no set release date.

In a pitch from Google CEO Sundar Pichai, we saw the company’s intention to make AI Agents that can “think multiple steps ahead.” For example, Pichai talked about the possibility for a future Google AI Agent to help you return shoes. It could go from “searching your inbox for the receipt,” all the way to “filling out a return form,” and “scheduling a pickup,” all under your supervision.

All of this had a huge caveat in that it wasn’t a demo, just an example of something Google wants to work on. “Imagine if Gemini could” did a lot of heavy lifting during this part of the event.

New Google AI Models

veo slide on stage
Credit: Google/YouTube

In addition to highlighting specific features, Google also touted the release of new AI models and updates to its existing AI model. From generative models like Imagen 3, to larger and more contextually intelligent builds of Gemini, these aspects of the presentation were intended more for developers than end users, but there’s still a few interesting points to pull out.

The key standouts are the introduction of Veo and Music AI Sandbox, which generate AI video and sound respectively. There’s not too many details on how they work yet, but Google brought out big stars like Donald Glover and Wyclef Jean for promising quotes like, “Everybody’s gonna become a director” and, “We digging through the infinite crates.”

For now, the best demos we have for these generative models are in examples posted to celebrity YouTube channels. Here’s one below:

Google also wouldn’t stop talking about Gemini 1.5 Pro and 1.5 Flash during its presentation, new versions of its LLM primarily meant for developers that support larger token counts, allowing for more contextuality. These probably won’t matter much to you, but pay attention to Gemini Advanced.

Gemini Advanced is already on the market as Google’s paid Gemini plan, and allows a larger amount of questions, some non-developer interaction with Gemini 1.5 Pro, integration with various apps such as Docs (including some but not all of today's announced Workspace features), and uploads of files like PDFs.

Some of Google’s promised features sound like they’ll need you to have a Gemini Advanced subscription, specifically those that want you to upload documents so the chatbot can answer questions related to them or riff off them with its own content. We don’t know for sure yet what will be free and what won’t, but it’s yet another caveat to keep in mind for Google’s “keep your eye on us” promises this I/O.

That's a wrap on Google's general announcements for Gemini. That said, they also made announcements for new AI features in Android, including a new Circle to Search ability and using Gemini for scam detection. (Not Android 15 news, however: That comes tomorrow.)

This New Fan Tool Allows You to Play 'The Legend of Zelda: Majora’s Mask' on PC

13 May 2024 at 18:00

There are plenty of ways to play Nintendo 64 games in 2024. You can dig up an original console. You can subscribe to the Nintendo Switch Online Expansion Pack. You can download an unofficial emulator. And now, you can potentially play a recompiled PC port, starting with The Legend of Zelda: Majora's Mask.

For the technically-minded, this is a big deal. For everyone else, it can be a little confusing.

If you’ve already played a Nintendo 64 game on your PC, or even your phone or tablet, you were probably using an emulator. In essence, these programs work by using software to mimic the processes of the Nintendo 64 console itself, tricking games into thinking they’re running on real hardware. It’s a legally protected workaround—thanks to an old court case between Sony and a company called Bleem!—but it’s not without its faults.

Emulated games can take a hit to accuracy in areas like music and input lag, and because they expect to be running on their home console, they’re limited in their ability to take advantage of more powerful hardware on modern devices, meaning it’s difficult to add features like ray tracing or ultrawide support.

Enter decompliation, the holy grail of retro game preservation. Rather than running older games in software that mimics an older console, decompilation takes the original game’s source code, breaks it down, and remakes it from the ground up to run on home computers.

Decompliation drastically improves compatibility with anything from ray tracing to mods to higher frame rates, and just generally makes play feel smoother and less laggy. The process has previously been applied to a few N64 games, including Super Mario 64 and The Legend of Zelda: Ocarina of Time, with a catch—you needed the game’s original source code (and a lot of development time) to make it work.

Play any N64 game with only the ROM file

While the source code behind certain high profile games has already been leaked, that’s not the case for the majority of titles. But with the new Nintendo 64: Recompiled tool by Wiseguy, the entire Nintendo 64 library could potentially make the leap to PC via another route—and one high profile game already has.

Wiseguy’s tool doesn’t technically decompile games, in that none of the data is readable. Instead, it takes an original game ROM and “recompiles” it, meaning it translates the code to C (the programming language) and runs graphics through modern APIs like Vulkan on launch. Think of it like Steam’s Proton translation layer, which allows games built for Windows to be played on Linux.

Certain things still need to be manually cleaned up afterwards—games designed in the ‘90s weren’t made to played at modern hardware speeds—but the process of going from recompilation to port is much faster than decompilation, and could be applied to the entire Nintendo 64 library in short term.

In a statement to YouTuber Nerrel, Wiseguy said that they started out with a recompiled port of The Legend of Zelda: Majora’s Mask (other games were tested first, but Zelda is the first to release). The port was completed in just two days, as opposed to the two years that past decompilation projects had taken. And because code is translated directly rather than tweaked to work on modern devices, the results are more accurate to the original game.

This isn't to suggest that decompilation is obsolete—it is still helpful in allowing programmers to understand the original game’s code, aiding in mods, patches, and fixes. But in cases where decompilation is not possible, recompilation could present an improvement on either original hardware or emulation, as it does not require emulation and is more free to take advantage of modern upgrades like high frame rates.

Wiseguy’s Majora’s Mask port is now available for download via Github, paving the way for future projects. To protect the project’s legal status, the port doesn't include any assets (that is, the game's code, graphics, sound effects—basically anything owned by Nintendo), which must be provided by the user through a ROM file. 

But once provided, the port will take those assets, turn them into a translated PC build, apply Wiseguy’s fixes, and then play the game on your computer as if it was built for them. You simply need to provide the ROM. The port will also enable support for higher frame rates, faster load times, gyroscopic aiming input, and ultrawide displays.

Additionally, advanced features including ray tracing are in the works, using the RT64 tool developed by fellow modder Dario.

It’s unlikely that we’ll ever get full decompilations for the entire Nintendo 64 library, but fans of more obscure games like Iggy’s Reckin’ Balls or Blast Corps may soon have a better way to play their favorites than emulation. Wiseguy’s porting process isn’t fully automatic, but with The Legend of Zelda: Ocarina of Time next on their docket, it’s clear we can expect more games from them soon. They also plan to provide the Nintendo 64: Recompiled tool to other modders, which means the future looks bright for the Nintendo 64 library.

Sony's Controversial PC Policy Is Blocking 'Ghost of Tsushima' Now Too

13 May 2024 at 17:00

Sony’s PC gaming woes aren’t over yet. Following a controversy that saw the PC port of the popular Sony-published Helldivers 2 game taken off Steam in over 170 countries, single-player samurai game Ghost of Tsushima is being hit with the same change, forcing players to log in to their PlayStation Network accounts to access the game—even if they aren't playing on a PlayStation console.

Even as Sony has backpedaled slightly on its Helldivers 2 stance, the studio seems adamant on restricting PC purchases to countries where its PSN service operates.

The problems started earlier this month, when Sony announced it would soon be mandatory for Helldivers 2 players on PC to link their game to a PSN (PlayStation Network) account. Though PSN accounts are free to set up, this caused the game to be taken down in over 150 countries, including the majority of Africa, as PSN does not operate in those regions. 

Sony eventually walked back the decision to enforce the previously optional PSN linking, but Helldivers 2 is still not available for purchase in the countries where it was taken down, only netting a partial win for disgruntled players: Those who already purchased the game in those regions are still able to play, but new players are now barred from joining.

This move left Sony’s PC releases in a nebulous state, with everyone unsure what would happen next. Sony’s answer? Take a popular, primarily single-player game, one where online integration is left to a side mode, and block purchases in the same countries as Helldivers 2.

Tweet may have been deleted

According to SteamDB (which acquires its information via the Steam API), the PC port of Ghost of Tsushima, set to launch on PC on May 16, will not be available in countries including Belize, Jamaica, and Bangladesh. Japan was also originally on this list, which is odd given that it is Sony's home country, as well as the setting of Ghost of Tsushima.

Japan was later removed from the blocklist, even as Sony has added additional countries, including those in the Baltics.

Ghost of Tsushima is a special case, in that Sony had previously said that PSN integration would only be required for the game’s optional multiplayer side mode, Ghost of Tsushima: Legends. Despite this, the game as a whole remains unavailable for purchase in affected regions, even though PSN offers no connectivity benefit for its majority single-player content.

Valve is now offering refunds for those in affected regions who had pre-purchased the game. It is unclear whether Sony will continue on this path with other single-player PC ports like Spider-Man Remastered and The Last of Us Part 1.

TCL's 2024 TVs Are Here (and One of Them Is $27,000)

13 May 2024 at 12:30

TCL’s next line of smart TVs is here, with improved processing, generally lower price tags compared to the competition, but also—for some reason—a $27,000 115-inch model that either needs to be mounted or placed on a special floor stand. 

TCL’s TVs focus on non-OLED technologies, chiefly quantum dots and micro-LED, but also come with a unique “game accelerator” feature that can optionally double frame rates at the cost of resolution.

TCL’s 2024 S-Class TVs

Value might be TCL’s biggest trick, and the S-Class represents the company’s most affordable displays. 2024’s 720p S2 and 1080p S3 TVs all use basic LED panels with “enhanced phosphors” and no post-processing AI, but the higher-end S4 is now the S5.

It’s a weird flex, akin to that joke about “World War 3 being so big we’re just going to skip straight to World War 4.” You don’t get quantum dot or micro-LED for your upgrade, but there’s a new backlight that ups the TV’s brightness and the promise of an “enhanced color gamut.” More importantly, the S5 comes with the company’s AiPQ processor.

That chip is part of what enables the higher brightness here, and it can also adjust the image for contrast and clarity. In a demo against a competing Sony TV of a similar price point, a nature documentary on the S5 showed greater details in fur, although colors did appear artificially warm during one scene. TCL promised me users can tweak the chip’s settings to their liking.

The AiPQ chip enables game accelerator on the S-Class for the first time, allowing the usually 60Hz TV to cut its 4K resolution in half to play games at up to 120 frames per second. Other smart functions, including various HDR settings and two different features for boosting dialogue in shows, are also new.

The S5 starts at $350 and ranges in size from 43 up to 85 inches. 

TCL’s 2024 QLED TVs

The Q-Class is where TCL places the bulk of its marketing, promising OLED-like visuals at a fraction of the price. There are two tricks here, and the first is QLED. This is when the company takes a regular LED panel and places a layer of nanocrystals over it, filtering blue light into other colors to expand the color gamut. It’s not unique to TCL, but companies pull it off to varying degrees of success. In the worst-case scenarios, you lose the contrast OLED TVs are known for, and colors can appear artificially inflated.

TCL has struggled with this in the past, but the company has gone back to the drawing board with its processing, retooling its AiPQ chip for more natural results and adding in a new backlight like on the S5.

The company’s Q65 TV is now quoted as 28% brighter, while the 85- and 98-inch versions of the TV have a 120Hz panel. That also means they can support up to 240 fps gameplay using game accelerator (again, with the resolution cut in half), an especially neat trick that will unfortunately only be usable by players who hook up their PCs to the TV (no home console supports 240 fps gameplay yet).

Above the Q65 is the Q68, which adds in full array local dimming. This allows the TV’s backlight to dim certain parts of the screen individually, allowing for OLED-like contrast.

The Q65 starts at $500 and ranges in size from 43 to 98 inches, while the Q68 starts at $699 and comes in sizes from 55 to 85 inches.

TCL’s 2024 Mini-LED TVs

Finally, there’s Mini-LED, the most premium of TCL’s options. There are two models here—the QM7 and the QM8, with the QM8 stretching up to a ludicrous 115 inches on its highest-end version.

The technology here actually works on the same principle as Apple’s MacBooks, and is about the closest you can get to OLED without actually being OLED. Mini-LED tech essentially breaks your TV's backlight down into thousands of individual zones, creating a deeper local dimming effect for better contrast. Quantum dot tech is also still in effect here.

Specifically, the QM7 comes with over 1,500 local dimming zones, while the QM8 has over 5,000.

Mini-LED also has one benefit over OLED, in that it can get much brighter without any extra help. The QM7 promises a 20% increase in brightness over its predecessor, for a 2,400 nits peak. The QM8 can reach up to 5,000 nits. OLED TVs can have difficulty in direct sunlight, but that shouldn’t be a problem here.

In addition to reducing eye strain, this can also help picture. In a demo I saw against Sony and Samsung OLED TVs, a scene from the movie Gravity showed a greater degree of stars in the background on TCL’s Mini-LEDs, revealing more of the picture. The OLEDs, by contrast, “crushed the blacks,” meaning they accidentally misinterpreted some of the dimmer stars as just being empty void.

This is aided in part by TCL’s processor improvements, which also enable game accelerator on these TVs, again for a 240 fps picture at the cost of a halved resolution. Other bonuses include new HDR modes, IMAX Enhanced Certification, and built-in Onkyo 2.1 speakers with a built-in subwoofer.

Exclusive to the QM8 are an anti-glare screen, an Onkyo 2.1.1 speaker system (meaning it can also shoot sound upwards), Wi-Fi 6 support and a NextGen tv antenna for 4K over-the-air broadcasts.

The QM7 starts at $1,099 and ranges from 55 to 98 inches. The QM8 starts at $1,999 and can be anywhere from 65 to 115 inches.

The 115-inch model isn’t quite available yet, but given that it costs $27,000, you’ll probably want time to save up, anyway. 

The Google Pixel 8 Might Still Be a Better Value Than the 8a

13 May 2024 at 10:00

Google’s Pixel A-series of budget smartphones is almost always a sure bet, offering minimal cuts to hardware while still packing the Pixel line’s trademark software perks, all at a pretty sizable discount. As the first A-series phone to release since the Pixel 8 and 8 Pro upped the focus on AI, the Pixel 8a has a lot to live up to. But while its feature set succeeds just about as well as any a series phone before it, the 8a takes a slight hit to the most important A-series feature—value.

The Pixel 8a is almost identical to the Pixel 8

Pixel 8a from the back
Credit: Michelle Ehrhardt

The Pixel A-series always feels a bit like magic. At first glance, this is a regular Pixel 8. It has the same Tensor G3 processor, the same AI features, the same Titan M2 security chip, a very similar 120Hz “Actua” display, and for the first time, even an option to upgrade to 256GB of storage.

That said, Google had to cut some corners to slash the Pixel 8's usual $699 price tag down to $499. The biggest hit is potentially to the cameras, which are unchanged from the Pixel 7a, but there’s also decreased durability, a smaller screen with thicker bezels, a slightly smaller battery, and significantly slower charging.

None of these are deal breakers for the typical user. The camera issues are subjective (more on that later). The IP67 (as opposed to IP68) rating just means you can’t drop it in water quite as deep as the Pixel 8 for quite as long, but both should hold up evenly in a rainstorm. The screen space is just .1-inch smaller (down from 6.2-inches), which means all types of content will still hold up without making you squint. The battery is actually improved over the Pixel 7a, so its 4,492 mAh is well within range of the base Pixel 8’s 4,575 mAh. And while the 18W charging speed is much slower than the base Pixel 8’s 27W, it’s still on par with the iPhone 15’s, keeping it in line with the competition.

These issues can add up when taken as a whole, but they’re about the smallest tweaks Google could have made, and the 8a certainly doesn’t feel cheap when in the hand.

AI on the Pixel 8a

Google is able to make its budget phones so similar to its base models because, unlike the iPhone, the vast majority of the Pixel line’s selling points come from software. When Apple debuted the iPhone 15, it made a big deal of better cameras, a thin and light titanium frame (on some models), the move to USB-C, and a new shortcut button. When Google debuted the Pixel 8 and Pixel 8 Pro, its focus was on AI.

That hasn’t changed on the Pixel 8a. Because it has the same chip as the Pixel 8 and even the Pixel 8 Pro, it has access to most of the same tricks as its older siblings.

Longstanding Pixel features like Magic Editor and Live Transcribe are both here, as are new features including Best Take, Magic Editor, and Audio Magic Eraser. Even Gemini is here, letting you replace Google Assistant with an LLM-powered AI. And all this works just as well as on any other Pixel 8 phone. Which is to say, usefulness is mixed.

Live Transcribe is probably my favorite Pixel feature, although because my job requires plenty of interviews, I’m maybe a bit biased. It’s hidden away under Settings > Accessibility > Live Transcribe, and can jot down a conversation as it happens. The accuracy isn’t perfect and it can’t differentiate between speakers, but it’s good enough for reference. It also represents significant savings, since similar services charge a subscription fee or place serious limits on how much you can transcribe. If you find yourself frequently translating speech to text, a Pixel phone is maybe worth buying for Live Transcribe alone.

If not, there’s still Live Caption, which applies the same tech to videos, games, calls, and other media. Live Translate adds in a layer of Google Translate, and was about on point for my basic English-to-Spanish questions. As a bonus, Live Translate also works on text messages.

Another solid feature is Audio Magic Eraser, which can almost completely eliminate background noise from your videos. Just click on “Audio” while editing the video, and you’ll be impressed by the results. In a test video, I had it pointing right at my desk fan, and couldn’t hear it at all (certainly not the case in the unedited video).

There’s also Circle to Search, which isn’t unique to Pixel but makes it easier to search Google by image. It’s more of a magic trick than anything else, as it essentially functions as a shortcut for Google’s pre-existing tap-to-search function. Still, it correctly identified the Hamilton Beach Breakfast Sandwich Maker in the image below.

Circle to Search on Pixel 8a
Credit: Michelle Ehrhardt

Call Assistant is handy, too, acting as a sort of virtual secretary. There’s a ton of features here, from cleaned-up audio during calls to call screening that can even ask simple questions for you. Call Assistant can also wait on hold for you with toll-free numbers. This is one of the features that Google seems to update every few months—it’s a fan favorite, and the Pixel 8a gets full access to it.

Unfortunately, that’s about everything nice I have to say about Pixel AI. The other headlining features on the 8a involve generative text and imagery, and really come across more as toys than anything else.

This is most prevalent in Magic Eraser and Magic Editor, two features that Google loves to spotlight but still aren't quite there. These work by intelligently cutting subjects out of frame, or even moving them around. Selections are nice and precise—it was easy to select just my cat or just a car while editing. But the results are, as on past Pixel phones, prone to smudges and blurs.

Best Take on Pixel 8a
Credit: Michelle Ehrhardt

Best Take fares a little better, but its use cases are highly situational. Essentially, Best Take allows groups of people to take several shots of themselves in quick succession, then mix and match them to make a “best” version of their group photo. Sometimes, the cut-and-pasting works out. Sometimes, heads are the wrong size or mouths end up with beards in them. In any case, good luck getting a group of people to gather around your Pixel to troubleshoot a selfie for more than a few minutes.

Video Boost and Night Sight Video are genuinely useful, but so weirdly restrictive that it’s worth mentioning. Both of these features are exclusive to the Pixel 8 Pro and use cloud processing to amp up details and lighting in videos. Because of that cloud processing, there’s no technical basis for Google making these features exclusive to its most expensive phone—they really should be on the 8 and 8a.

Finally, there’s Gemini, which feels like installing a virus on your phone. While Gemini Nano is promised to come via a future update, the 8a currently runs Gemini via the cloud—a much worse proposition. Do this at your own risk, as turning Gemini on replaces the Google Assistant, which is far more handy in many respects. 

When enabled, holding the power button or saying “Hey Google” will open up a question box for Google Gemini, but there’s not much point to using this shortcut over the Gemini web app. You’ll need internet access for Gemini anyway, and there’s no extra tools provided by the shortcut that the web app doesn’t have yet.

Gemini limitations
Credit: Michelle Ehrhardt

Meanwhile, you’ll lose access to Google Assistant, which can do handy things like enable Interpreter Mode (the easiest way to launch Live Translate) or run smart home routines. Yes, enabling Google’s fancy new AI actually makes your phone less useful.

If you find yourself stuck with Gemini, go to Settings > Digital Assistants From Google and select Google Assistant to turn it off.

It’s clear that Google still has a ways to go when implementing generative AI on its phones, but that could change come Google I/O on May 14.

The Pixel 8a is a solid performer

Despite the Pixel marketing relying so much on “feature drops,” its Tensor G3 chip means the 8a is a solid performer for more traditional tasks, too.

In the synthetic benchmark Geekbench 6, which simulates common tasks like editing photos, compressing files, or manipulating spreadsheets, the Pixel 8a scored a respectable 1,652 on single-core tasks and 4,233 on multi-core tasks. By comparison, the Pixel 8 Pro scored 1,766/4,537 (likely due to its extra four extra GB of RAM), and the iPhone 15 Pro scored 2,938/7,250. Unfortunately, I didn’t have a base iPhone 15 to compare against, although public scores put it around 2,557/6,381.

That might sound bad, but the iPhone 15 is $300 more than the Pixel 8a, and synthetic scores are never quite a complete picture.

In a more hands-on gaming test, the Pixel 8a could run Genshin Impact on maximum settings at around 45–50 frames-per-second (fps) depending on how much action was happening on screen. The caveat was this triggered the game’s “overclocked” setting, which warns of excessive heat and battery drain. Sure enough, about a half hour into my session, the phone was a bit too warm to comfortably handle.

Genshin Impact screenshot
Credit: Michelle Ehrhardt

The highest performance I could get without overclocking was on the medium settings with a 30 fps cap. Here, the game ran at a smooth 30 throughout, which is functional.

Unfortunately for Google, the Pixel 8 Pro also had the same limitations. You’re probably better off going for another brand if you’re looking for the best gaming phone.

The Pixel 8a screen is smooth

What’s weird is that no Pixel 8 model gives you the option to play Genshin Impact above 60 fps, despite all being able to hit a 120Hz refresh rate.

Granted, the feature is hidden—go to Settings > Display > Smooth Display to turn it on (the phone will remind you that this will impact battery life). But even with it turned on, performance was apparently low enough that the game didn’t recognize it, which wasn’t an issue on my iPhone 15 Pro.

That’s a shame, because the screen holds up well in all other respects. The 8a carries over Google’s “Actua” technology, which essentially means an OLED with a high peak brightness. It’s not as bright as the “Super Actua” display on the 8 Pro, but its 2,000 nits of peak brightness are on par with the iPhone 15 (although the 8a does offer 200 fewer max nits on HDR content).

I was comfortable using the phone outdoors at less than 60% brightness most of the time, and below 50% brightness indoors. That’s a boon for battery life.

Pixel 8a Battery Life

Speaking of battery life, the Pixel 8a is long lived in both daily use and intensive tasks like gaming. During anecdotal use browsing the internet, taking photos, and messaging with friends, I rarely saw it dip below 70%. In more serious tasks, I walked away stunned by what it could do.

Leaving the phone (mostly) idling in Genshin Impact on the recommended Medium/30 fps settings, I got seven and a half hours of play before it finally died. While I wasn't continually controlling my character, I was situated in an area that constantly shone with multiple different kinds of particle effects.

Battery life extended to a whopping 17 hours and 24 minutes when streaming a 24-hour Fortnite gameplay video at 480p.

Both tests were conducted at 50% brightness with adaptive brightness off, and neither test showed any abnormalities during occasional check-ins.

Like with the Pixel 8, Google promises "up to 72-hour battery life with Extreme Battery Saver," but even with moderate regular use, you'll likely only need to charge the 8a overnight, so you can leave your pocket charger at home.

Testing the Pixel 8a Camera

The Pixel 8a’s camera is a strange beast, in that it’s not definitively worse or better than the regular Pixel 8 camera setup.

That’s because it uses the same sensors as the Pixel 7a, which are actually better than the Pixel 8's on paper.

The Pixel 8a boasts a 64MP wide camera and 13MP ultrawide camera on the rear, plus a 13MP pinhole selfie camera on the front, while the regular Pixel 8 has a 50/12MP rear camera setup and a 10.5MP front camera.

However, the standard Pixel 8 has larger pixels, wider apertures, and better light sensing, which can result in deeper colors.

I unfortunately didn’t have a standard Pixel 8 in hand for this review, although our sister site PCMag referred to the Pixel 8’s cameras as “terrific,” while only calling the 7a’s camera’s “above-average.”

With my limited experience shooting with the Pixel 8a at night, during the day, up close, and far away, it’s an opinion I would mirror. These are good cameras, but this certainly isn’t a camera phone.

Pixel 8a day and night comparison
Credit: Michelle Ehrhardt
Pixel 8a day and night close up comparison
Credit: Michelle Ehrhardt
Pixel 8a Selfie
Credit: Michelle Ehrhardt

Video is capable of shooting at a maximum of 4K/60 fps, which is more than enough for the average person, and even includes “Speech Enhancement,” which works sort of like a live Audio Magic Eraser. The catch is that Speech Enhancement only works on 30 fps videos. But because Audio Magic Eraser works on any videos you capture, it’s not a major loss.

Should you buy the Pixel 8a?

In most respects, the Pixel 8a is essentially identical to the Pixel 8. And that’s where its biggest problem pops up.

There’s no doubt about it: When buying at sticker price, the Pixel 8a is the most value you can get in an Android phone right now, and probably the best choice for most people. But at $500, it’s also just close enough to the regular Pixel 8’s price to be a bit of an awkward middle child.

That’s because the Pixel 8 has seen frequent sales as of late. In December, the 256GB Pixel 8 hit $531 at Best Buy. In March, it fell down to $499 through Best Buy, Amazon, and Google, and even $469 on Woot.

If you’re buying at the standard $699 starting price, the Pixel 8 probably isn’t worth it anymore, but deals like those are only likely to become more common as it ages. And while the differences between the Pixel 8 and the 8a are minor, it does offer an overall more polished experience, one worth spending $30 to $50 more on.

If you need the best mid-range Android phone right now? The Google Pixel 8a is a great choice, especially if you snag a bundle deal. But if you can wait a bit? Keep an eye out for its older, sleeker sibling.

How to Block Companies From Tracking You Online

7 May 2024 at 18:00

On April 24, President Joe Biden signed a bill that could see TikTok banned in the United States if it does not divest its American operations to a U.S.-owned company. Among the reasons for this: data privacy. Like any social media app, TikTok collects a treasure trove of data and personal information, and as a Chinese-owned company, there are concerns that it could be forced to supply that data to the Chinese government.

“I don’t have a TikTok account,” you might think. “I’m fine.” But the modern internet is more complicated than that. Through ads and deals, data brokers are able to hide cookies, scripts, and  “tracking pixels” on completely unrelated sites and even emails, which they can then use to find out your purchase history and other valuable data. And the perpetrators include more than TikTok—Meta is perhaps the most well-known, going so far as to publicize how it scrapes your data.

That means you could be vulnerable to tracking from services like TikTok and Facebook even if you've never once used them. Luckily, there are tools in place that can find out when you’re being tracked and who’s doing it.

How do companies track me?

Currently, there are two major methods of data-tracking online: The first, cookies, is on the way out, but pixel trackers are a bit more complicated.

You’ve probably heard the term cookies before. These are little packets of information that allow websites to store data like your password, so you don’t need to log in every single time you access a website. But in addition to these “necessary” cookies, there are also third-party cookies that can track your browsing session, information that can be sold to data firms later.

These are probably the most obvious way you might get tracked online. If you’ve recently visited a website that operates in the EU (or certain states), you’ve probably noticed a form asking you to consent to cookies. These are what those forms are talking about, and while clicking through them can be a brief annoyance, they’ve gone a long way to making cookies less sneaky and far easier to block.

Throw in Google’s oft-delayed but still planned attempt to kill the cookie outright, and data brokers have had to get more clever.

Enter the tracking pixel. These operate in a similar fashion to cookies, but use images rather than text. Essentially, companies can hide transparent or otherwise invisible pixels on your screen, and get pinged when your browser loads them, allowing them to track which parts of a website you’re accessing and when.

It’s a real letter vs. spirit of the law thing, as while the principle remains the same, there’s little legislation on tracking pixels, meaning users who had gotten used to the government crackdown on cookies now have to go back to square one when it comes to data vigilance. Nowadays, some site elements even come bundled with their own scripts that can go further than cookies ever did.

How do I know when I’m being tracked?

There’s a benefit to how tracking pixels and scripts integrate directly with a website's code: With enough elbow grease, you can know when you’re being watched.

When tracking pixels are loaded into a site, you can actually see their tags in that site’s code. If you know what to look for, just right click and select Inspect from the drop down menu to begin investigating. This will work on Chrome, Firefox, and Microsoft Edge, although Safari takes a bit more work.

Generally, though, you don’t want to do this manually. There are tools that automate the process for you, plus give context for what you're looking at.

A graphic demonstrating Feroot PageScanner
Credit: Feroot

The most recent and robust is Feroot PageScanner, a free Chrome extension developed by some of the voices who testified on TikTok for Congress.

Feroot PageScanner has perhaps the most immediate interface for informing you when your data is being tracked. While it won’t do anything to block trackers, it places notifications on your screen in real time that tell you when your data is being tracked and by whom. Its menu also gives you a detailed list of active trackers, who they’re run by, and what purpose they serve. Plus, you’ll be able to sort through any scripts being run on the webpage you’re visiting, all without having to enter the Inspect menu.

It’s intended for enterprise clients running security analyses on their sites, especially those looking to meet PCI compliance. But it’s a great place for anyone to start, as it gives an in-depth, if somewhat scary, look at the scope of the problem.

“TikTok is not the biggest problem by far,” said Feroot CEO Ivan Tsarynny, who had previously testified on TikTok for Congress.

How to block online trackers

Once you know the scope of the problem, there are multiple tools that can help you take control of your privacy online.

A graphic demonstrating Ghostery
Credit: Ghostery

Ghostery works like PageScanner, except it can go a step further and actually restrict trackers. The counterpoint is that its information isn’t as in-depth as PageScanner's, so while it will tell you where trackers come from and what purpose they serve, you won’t get those pop-up notifications or be able to sort scripts. According to Tsarynny, Ghostery also has conflicts with PageScanner, so it’s best used to act on threats once you’ve already identified them.

Ghostery is available both as an extension for most browsers, or as its own standalone browser that comes with its features built-in. It also runs a privacy-focused search engine that is similarly available as a browser extension or as its own website.

If you’d rather not install anything, you can also see which trackers are active where by going to Ghostery’s whotracks.me site.

But while Ghostery is open-source, it has come under fire in the past for selling user data and replacing the ads it blocks with its own. Since an acquisition in 2017, Ghostery is working on repairing its reputation, now operating "fully on user donations/contributions" according to a representative who spoke with me over email.

A graphic representing uBlock Origin
Credit: Raymond Hill and Nik Rolls

uBlock Origin is another open source ad blocker, and while it can be a touch harder to understand and use than Ghostery, there’s no doubt that it’s the most powerful of your options. It can block pretty much any element on any site with laser precision, and while it comes with block lists built-in, you can also create and import your own. The downside is that it gives you less information on how and when you’re being tracked compared to PageScanner or Ghostery, as it simply prints out blocked tags and ads and expects you to know how to parse them. It is available as an extension on Chromium and Firefox browsers.

A screenshot demonstrating Privacy Badger
Credit: EFF

Privacy Badger has a similar function and interface to uBlock Origin, but is focused more on trackers than ads. Also open source, its interface doesn’t provide much detail on how you’re being tracked, and there’s no ad-blocking here unless an ad is tracking you. What Privacy Badger does do is learn to block trackers over time. You have two choices here. First, Privacy Badger’s developers are continuously testing tags and scripts for invasive techniques, and regularly update the extension with new trackers to block. Second, and disabled by default, is local learning. Local learning allows Privacy Badger to learn from your own browsing habits, and while it can make you more identifiable to trackers, it can be useful if you regularly visit unpopular websites. Privacy Badger is available on Chromium and Firefox browsers. Local learning can be toggled on and off via the Options page.

Finally, outside of the realm of extensions and websites that block tracking, there are VPNs. A VPN essentially hides your browsing data by filtering it through other sources, obscuring your IP. The best VPNs are paid services, but a few will encrypt your data for free. Don’t trust every free VPN you come across, but names like Proton Pass and Tunnelbear are as reputable as the big guys, if less robust.

Note that tracking pixels can also show up in emails. To protect yourself from these, follow our guide on how to stop email images from loading by default.

Apple Just Surprised Everyone With the M4 Chip

7 May 2024 at 13:00

Apple’s iPad announcements are usually quick, low key affairs: Update the screen, put the latest MacBook chip in the iPad Pro, throw in some skits for razzle dazzle, and call it a day. But today’s iPad event surprised everyone by revealing the next Apple Silicon chip: the M4.

In an unprecedented move, the iPad Pro is actually leaping ahead of the MacBook by getting the first crack at Apple’s newest in-house chip. While it’s not a straight ahead replacement for pro-level silicon like the M3 Ultra, the M4 coming to the iPad Pro first means it’s feasible your next iPad will be more powerful than your current MacBook Air (or 14-inch MacBook Pro for that matter).

This all has major implications for Apple's place in the ongoing big tech AI war, where it has historically lagged behind.

What’s different about Apple’s M4 chip?

The Apple M4 chip is, predictably, all about AI. While M-series chips have always had a neural engine (or NPU) built-in, the M4’s neural engine is getting a massive efficiency boost. It’s still just 16 cores, but Apple claims it can now run “38 trillion operations per second,” a purported sixty times speed improvement over the company’s first neural engine. By comparison, the M3’s neural engine topped out at 18 trillion operations per second.

“The neural engine in M4 is more powerful than any neural processing unit in any AI PC today,” said Tim Millet, VP of Apple’s Platform Architecture division.

That’s a big claim for a chip that’s debuting in a tablet, and one that may not be true for too much longer (more on that later). But the M4 is also improving in more traditional ways: In addition to its four performance cores, the M4 uses six efficiency cores, two more than on the M3. Its 10-core GPU is largely the same on paper as the M3’s, although Apple claims four times faster rendering performance than on the M2—a many fold increase over the claims it made with the M3.

Apple is also planning to continue leading the industry in power efficiency. “M4 can deliver the same performance as M2 using just half the power,” Millet claimed.

Rounding out these improvements is a new display engine, built largely to support the iPad Pro’s OLED screen. This engine will power the device’s 10Hz-120Hz dynamic refresh rate screen, plus aid in brightness and color compensation. Brightness is a typical pain point for OLED, and is something the iPad Pro is trying to fix with its new “tandem OLED” screen, which essentially stacks two OLED displays on top of each other. The display engine will also aid in keeping these screens in sync.

What does M4 mean for Apple AI?

All eyes are on Apple's forthcoming WWDC this June, where the company is finally expected to announce its AI competitor to the likes of ChatGPT and Google Gemini. The M4 chip debuting in a tablet first only lights a fire under these rumors.

With the launch of (and subsequent disappointment in) standalone AI devices like the Humane AI pin and Rabbit R1, it’s clear the market is aching for AI implementation that moves beyond novelty and actually integrates into your mobile operating system. Such an AI assistant could easily set appointments, change phone settings, send texts, and more. Google is expected to be the first to bat with such an AI at Google I/O next week, but the next month could easily see Apple’s mobile operating systems following suit. It’s unclear what the Cupertino developer has in store for iPhone, but when viewed in this light, it makes sense that M4 is coming to the iPad before the MacBook. Putting such a powerful neural engine in the iPad sets Apple's tablets up for success in what is likely to be the next big mobile OS battlefield.

Prior to WWDC, the neural engine in the M4 chip will continue to do what it always has–enable some fun magic tricks in Apple-developed programs. “It can do amazing things even faster,” Millet said. “Like easily isolate a subject from its background in 4K video with just a tap in Final Cut Pro.”

That's impressive, but I'm looking forward to finally seeing that kind of power applied to more robust ends. Until now, the M-series neural engine has come across as a bit of future-proofing, with most AI relegated to the cloud, rather than running locally. The M4 sets Apple up for the next stage of on-device AI.

When will the M4 chip come to the MacBook?

Apple’s M-series chips aren’t just for the iPad. More traditionally, they start off in MacBooks later before coming to the company’s iPads. While Apple doesn’t tend to announce new MacBooks until closer to the fall, the M4 debuting so early sets the groundwork for what the next generation of MacBooks will look like.

First, I'm calling it: Get ready for OLED MacBooks. OLED coming to MacBook has been hotly anticipated for years, as it is already a mature technology when it comes to PC laptops. With the M4 featuring a display engine built specifically to support OLED, there’s little doubt the next line of MacBooks will follow in the iPad Pro’s footsteps later this year.

OLED might even come to the MacBook Air, despite being reserved for the more expensive model of iPad, as the MacBook Pro tends to rely less on the base M-series chip and more on pro-level refreshes, which in this case would be the M4 Pro, M4 Ultra, and M4 Max. The new MacBooks will also likely integrate with whatever mobile-first AI initiatives Apple announces at WWDC. This would provide a quick way for the iPhone maker to establish a niche for itself that Google and Microsoft can’t, as it makes both full-fledged computers (sorry, Chromebooks) and smartphones.

What about AI on Windows?

Even as Apple is working to set the stage for a big AI showcase later this summer, it’s still going to have to play catchup. After Google I/O on May 14, Microsoft has told media that it will be holding a Surface AI event in Seattle on May 20. There, the company will share its “AI vision,” set to focus on Windows on Arm.

Sources “familiar with Microsoft’s plans” told The Verge in April that the company is confident its new Arm-powered Windows laptops will beat the M3 MacBook Air in CPU performance and AI tasks. Even with the M4 chip out now, that represents a significant threat for Apple—Arm is the same architecture powering Apple Silicon, and while it tends to lag behind Intel and AMD chips when it comes to power, it is usually far more efficient. If Microsoft can catch up to Apple on battery life without sacrificing much power, it will take away one of the few remaining hardware advantages MacBooks have over the much more diverse array of Windows machines, especially with M4 being limited to tablets until later this fall.

It remains to be seen just how much power we can expect from Microsoft's new Windows on ARM machines, which are reportedly powered by Qualcomm's Snapdragon X Elite.

Everything Apple Announced During Its Big iPad Event

It might not have been as big a deal as WWDC or the annual fall iPhone event, but Apple's May 7 "Let Loose" event was an exciting affair all the same. The company made some highly-anticipated announcements about the iPad in particular, introducing new versions of the iPad Pro and iPad Air, and revealed refreshed accessories for both.

Don't forget about the Apple Vision Pro and new MacBook Air

Apple made a quick aside to the Vision Pro, talking about the use of the devices by companies like Porsche, filmmakers like Jon M. Chu, and doctors using the headset for healthcare. Tim Cook also highlighted the M3 MacBook Air, announcing it has become the world's best-selling laptop in both the 13-inch and 15-inch models.

Oh, were looking for actual news about Vision Pro or Mac, and not just marketing? Sorry.

The new iPad Pro is super thin

New iPad Pros in Magic Keyboard
Credit: Apple

In pure Apple form, the new iPad Pro is even thinner than before. The Pros come in an 11-inch and 13-inch design, which are 5.3mm and 5.1mm thin respectively. Apple says it's even thinner than the iPod Nano. The previous iPad Pro design was already quite thin, so will this one feel...too thin? Either way, you can still choose Silver or Space Black.

As expected, Apple has added OLED displays (Apple's calling the tech "Tandem OLED") to both models of iPad Pro, the first time the company has used the display tech in an iPad of any kind. Previously, the 11-inch used an LCD display, which features one large backlight, while the 12.9-inch used mini-LED, which uses local dimming zones that offer finer control over what ares of the display are lit at once. With OLED, individual pixels can be lit or turned off completely, making it the best display format for contrast: The dark parts of an image or video can be completely black, as the display turns them off outright. The iPad Pros have a typical maximum brightness of 1,000 nits, and an HDR peak of 1,600 nits.

The rumors were also correct about the iPad Pro's SoC: These Pros use M4, the first Apple devices with the chip. M4 has four performance cores and six efficiency cores, and Apple says it can achieve 50% CPU performance over M2. (Apple loves to skip two generations back to compare its chips.) It has a 10-core GPU with support for ray tracing, a demanding process that render realistic lighting in video games and other graphic-heavy programs. Apple also touted M4's energy efficiency, but hands-on testing will show how those specs translate to real-world use.

Apple also wants you to know its serious about AI: While the company didn't unveil any of the generative AI features it's reportedly working on, it did focus on the M4's Neural Engine (NPU), which is designed for AI. It has a 16-core design, capable of 38 trillion operations per second. (Apple says its 60 times faster than their first NPU ever.) The company also says the thermal performance is better on these iPads, even with the thinner design.

Interestingly, the new iPad Pros seem to only have one rear camera. This time, there's a beefier LiDAR scanner, which can use AI to better detect documents. A welcome change is the fact that the front-facing camera is now on the landscape section of the iPad, where you'd expect it should be. This matches where the camera is on the 10th gen iPad. No more weird angles during video calls.

The 11-inch iPad Pro starts at $999 (wifi) and $1,199 (cellular). The 13-inch iPad Pro starts at $1,299 (wifi) and $1,499 (cellular). Both models come in 256GB, 512GB, 1TB, and 2TB configurations. You can order beginning today, and the tablets will be available starting May 15.

The iPad Air gets a MacBook-level chip

iPad Airs
Credit: Apple

Two years since its last refresh, Apple’s new iPad Air is finally here. The year’s model updates Apple’s smallest non-Mini iPad to the same M2 chip used in its 2022 MacBook Air, plus introduces a new larger size.

For the first time, the iPad Air is now available in 11-inch and 13-inch sizes. While it might sound counterintuitive to make a larger iPad Air, the idea is to give users the same extra screen space they would get on the Pro without requiring them to pay a lot more for it. Specifically, Apple promises “30% more screen real estate” on the 13-inch iPad Air. (In contrast, the new iPad Pro line is introducing an 11-inch model to pair with the existing 13-inch one—Apple wants you to be happy with your device size, however much you're spending.)

Those hoping for OLED displays on the new iPad Air will have to keep waiting. While the iPad Pro is finally getting OLED, the iPad Air is sticking with the tried-and-true liquid retina display used in prior models.

What you do get is the M2 chip, which, while a generation behind what’s available on the newest MacBooks, is still promised to be powerful enough to run AI features in programs like Photoshop, as well as modern games like Assassin’s Creed Mirage. The M1 chip in the previous model is no slouch, but Apple claims the new iPad Air has 50% improved performance, and three times the performance of the 10th gen iPad running the A14 Bionic chip.

Video calls should also get a little nicer, with the camera and speakers finally getting moved to the landscape edges.

The new iPad Air starts at $599 for the 11-inch model and $799 for the 13-inch model, with four available color options: blue, purple, starlight (gold), and space gray (off-black). Storage options range from 128GB to 1TB. You can order beginning today, and they will be available starting May 15.

iPad 10th gen is getting cheaper

The 10th gen iPad is staying the same, but the price is dropping. Now, the entry-level iPad starts at $349, down $100 from the previous price.

Final Cut Pro 2 and Logic Pro 2 get AI features

iPad running Logic Pro 2
Credit: Apple

Apple also introduced new versions of its iPad apps for Final Cut Pro and Logic Pro. These apps focus on some new AI features that take advantage of the M4 chip in the new Pros.

Apple says the new Final Cut Pro renders a final output up to two times faster on the M4 iPad Pro. A new Live Multicam feature can allow you to connect and preview up to four cameras at once, and a new app, Final Cut Camera, also lets you remotely control all these cameras, including features like expose. And, finally, you can edit projects off an external hard drive.

Logic Pro 2 also gets some new features: There's "Session Players," which expands the app's Drummer option with new bass and keyboard players. "ChromaGlow" lets you use AI to add "ultrarealistic" sound to your tracks. Stem Splitter splits one combined track into its different components, at least into Drums, Bass, Vocals, and Other instruments.

Logic Pro 2 will be available May 13 as a free update for existing users, and is still available for $4.99 per month or $49 per year. Final Cut Pro 2 has the same pricing scheme, but will be available "later this spring."

Apple Pencil Pro has some new sensors and haptic feedback

apple pencil pro
Credit: Apple

Apple finally slapped "Pro" onto Apple Pencil. The upgraded Apple Pencil has a new sensor that lets you squeeze to bring up a new tool palette. As the rumors suggested, the Pencil has a haptic engine for tactile feedback, so when you squeeze it, you feel a small vibration. You can also tilt your Pencil to adjust your pencil strokes in real time.

The Apple Pencil also supports Find My: The next time is rolls underneath your couch, just open Find My on your iPad or iPhone to find it.

Apple is charging $129 for the new Apple Pencil Pro, and it will be available starting May 15.

The Magic Keyboard will deliver a more laptop-like experience

new magic keyboard
Credit: Apple

To go with its new iPad Pro, Apple’s upgrading the Magic Keyboard to give users a more laptop-like experience. Most notably, the trackpad has gotten a little larger, there’s now a full row of function keys, and the palm rest is now made from aluminum.

Apple’s site doesn’t mention specific trackpad measurements, but it does confirm that the new trackpad will have full haptic feedback throughout, helping it maintain parity with MacBooks. Unfortunately, the new Magic Keyboard will not work with the new iPad Air models, which means only Pro users will get access to that aluminum palm rest and the new, 14-key function row.

The 11-inch Magic Keyboard will run you $299, while the 13-inch one costs $349. It’s available in two colors: black, and the traditional Apple gray. You can order today, and it will be available starting May 15.

You Can Now Preorder the Pixel 8a

7 May 2024 at 12:04

Google’s annual budget phone refresh is here, this time making the Pixel 8 just a little more affordable. Today the company announced the Pixel 8a, which has almost all of the features included in the standard Pixel 8, but at a discount. 

As with past Pixel a-series phones, the Pixel 8a can be considered an almost pound-for-pound replacement for the 8. It’s got the same Tensor G3 processor as the Pixel 8/8 Pro, a similar 6.1-inch 120Hz “Actua” display (vs. 6.2 inches on the regular Pixel 8), and a camera system that’s a few megapixels better, though it may suffer from weaker sensors. The 8a is also getting Google Gemini Nano support via a post-launch feature drop—something Google originally said the Pixel 8 couldn’t handle before releasing it for that phone anyway.

It also shares the two additional color options that were introduced with the 8. Buyers can snag an aloe (lime green) or bay (light blue) phone rather than limiting themselves to porcelain (white) or obsidian (black).

Like Google’s mainline phones, the Pixel 8a comes with seven years of security, OS, and feature drop updates. On that note, you’re not losing out on any Pixel-exclusive features, save those that are reserved for the Pro. The Pixel 8a has many AI features out of the box, including best take, magic editor, audio magic eraser, call assist, live translate, circle to search, and more.

The biggest sacrifice in the lower-priced model is a slight reduction in durability, and even that’s relatively negligible. The Pixel 7a is rated IP67, which means it can handle water and dust exposure up to about 3.3 feet of depth for up to 30 minutes. The 8 and 8 Pro are IP68 rated, which means they can be submerged slightly deeper for slightly longer.

Otherwise, the Pixel 8a largely represents a lateral move and a price cut. The camera is the biggest change from the regular Pixel 8, as the new device shares the camera setup from the Pixel 7a, which is actually slightly better on paper. The 8a’s camera is 64MP main wide/12MP ultrawide on the rear and 13MP on the front. By comparison, the regular Pixel 8 is 50MP main wide/12MP ultrawide on the rear and 10.5MP on the front. However, due to improved light sensing and pixel size, the Pixel 8’s camera may be a better choice for some. Certain qualities, like color temperature, are up to the eye of the beholder.

The Pixel 8a starts at $499 for the 128GB version, while the regular Pixel 8 starts at $699 for the same. For the first time, the Pixel 8a can be upgraded to 256GB of storage, which will run you $559.

Pre-orders are available now.


The Pixel 8a is a budget refresh of the Pixel 8 line. Check out the original Pixel 8 phones below:

Helldivers 2 Won’t Require a PSN Account After All

6 May 2024 at 13:00

Following fan backlash, Sony is canceling a planned update for the popular multiplayer game Helldivers 2 that would have required players who purchased the game on PC to link their copies to PSN accounts—which, if the name didn't clue you in, is generally something people only have if they game on a PlayStation console.

Tweet may have been deleted

In a post on X, formerly Twitter, the company credited “feedback” for the change and said it is still “learning what is best for PC players.”

While PSN (short for PlayStation Network) accounts are free to create and do not require account holders to actually own a PlayStation console, the proposed update proved controversial among the Helldivers community, with user reviews on Steam dropping from “Mostly Positive” to “Overwhelmingly Negative” over the weekend. As of writing, the game currently holds a “Mixed” rating.

Were the update to go through, new players would have had to link their accounts by May 30, and existing players would have needed to do so by June 4.

Why are people mad at Helldivers 2?

Following news of the update, Steam pulled the PC version of Helldivers 2 from purchase in 177 countries, as PSN does not operate in those regions. If the update went live, players in those regions who had already bought the game would have needed to circumvent Sony’s terms of service to continue playing.

Affected areas include Jamaica, Bangladesh, Belarus, and almost the entirety of Africa. Even Sony’s home country of Japan was impacted–the game is available via a “separate package,” but users are not able to buy the “global version.”

“Ouch, right in the review score,” stated Johan Pilstedt, CEO of Helldivers 2 developer Arrowhead Game Studios. “Well, I guess it’s warranted.”

Tweet may have been deleted

Pilstedt followed up his post with another saying that the Arrowhead was “talking solutions with PlayStation, especially for non-PSN countries”

What happens next for Helldivers 2?

Pilstedt followed today’s news that the Helldivers 2 update would not be going forward by first expressing how impressed he was with the community for its ability to collaborate, before thanking PlayStation for “quickly and effectively making the decision to leave PSN linking optional.”

Tweet may have been deleted

According to Pilstedt, the team knew six months prior to launch that PSN linking would be required at some point, and that the decision to make it optional at launch would only be temporary.

Unfortunately, Helldivers 2 is still not available for purchase in the countries where it was pulled, but those who had already purchased the game will not lose access to it. "I'm speaking to our partners at Playstation and Valve and pushing for it [the delisting] to be undone," Pilstedt told a fan over Discord. "Getting the account linking [changed] took a herculean effort — but I won't rest in my desire to have it available everywhere."


Are you able to dive into battle to protect Super Earth? Here's how to connect a PlayStation controller to PC, plus some of our favorite PlayStation accessories.

❌
❌