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It took two years, but Google released a YouTube app on Vision Pro

When Apple's Vision Pro mixed reality headset launched in February 2024, users were frustrated at the lack of a proper YouTube appβ€”a significant disappointment given the device's focus on video content consumption, and YouTube's strong library of immersive VR and 360 videos. That complaint continued through the release of the second-generation Vision Pro last year, including in our review.

Now, two years later, an official YouTube app from Google has launched on the Vision Pro's app store. It's not just a port of the iPad app, eitherβ€”it has panels arranged spatially in front of the user as you'd expect, and it supports 3D videos, as well as 360- and 180-degree ones.

YouTube's App Store listing says users can watch "every video on YouTube" (there's a screenshot of a special interface for Shorts vertical videos, for example) and that they get "the full signed-in experience" with watch history and so on.

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With GPT-5.3-Codex, OpenAI pitches Codex for more than just writing code

Today, OpenAI announced GPT-5.3-Codex, a new version of its frontier coding model that will be available via the command line, IDE extension, web interface, and the new macOS desktop app. (No API access yet, but it's coming.)

GPT-5.3-Codex outperforms GPT-5.2-Codex and GPT-5.2 in SWE-Bench Pro, Terminal-Bench 2.0, and other benchmarks, according to the company's testing.

There are already a few headlines out there saying "Codex built itself," but let's reality-check that, as that's an overstatement. The domains OpenAI described using it for here are similar to the ones you see in some other enterprise software development firms now: managing deployments, debugging, and handling test results and evaluations. There is no claim here that GPT-5.3-Codex built itself.

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Xcode 26.3 adds support for Claude, Codex, and other agentic tools via MCP

Apple has announced a new version of Xcode, the latest version of its integrated development environment (IDE) for building software for its own platforms, like the iPhone and Mac. The key feature of 26.3 is support for full-fledged agentic coding tools, like OpenAI's Codex or Claude Agent, with a side panel interface for assigning tasks to agents with prompts and tracking their progress and changes.

This is achieved via Model Context Protocol (MCP), an open protocol that lets AI agents work with external tools and structured resources. Xcode acts as an MCP endpoint that exposes a bunch of machine-invocable interfaces and gives AI tools like Codex or Claude Agent access to a wide range of IDE primitives like file graph, docs search, project settings, and so on. While AI chat and workflows were supported in Xcode before, this release gives them much deeper access to the features and capabilities of Xcode.

This approach is notable because it means that even though OpenAI and Anthropic's model integrations are privileged with a dedicated spot in Xcode's settings, it's possible to connect other tooling that supports MCP, which also allows doing some of this with models running locally.

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OpenAI picks up pace against Claude Code with new Codex desktop app

Today, OpenAI launched a macOS desktop app for Codex, its large language model-based coding tool that was previously used through a command line interface (CLI) on the web or inside an integrated development environment (IDE) via extensions.

By launching a desktop app, OpenAI is catching up to Anthropic's popular Claude Code, which already offered a macOS version. Whether the desktop app makes sense compared to the existing interfaces depends a little bit on who you are and how you intend to use it.

The Codex macOS app aims to make it easier to manage multiple coding agents in tandem, sometimes with parallel tasks running over several hoursβ€”the company argues that neither the CLI nor the IDE extensions are ideal interfaces for that.

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Why Civilization VII is the way it is, and how its devs plan to win critics back

It has been difficult at times for new mainline releases in the Civilization series of games to win over new players right out of the gate. For Civilization VIIβ€”which launched just shy of one year agoβ€”the struggles seemed to go deeper, with some players saying it didn't feel like a Civilization game.

Civ VII’s developer, Firaxis Games, announced today it is planning an update this spring called "Test of Time" that rethinks a few unpopular changes, in some cases replacing key mechanics from the original release.

I spoke with Ed Beach, the Civilization franchise's creative director, as well as Dennis Shirk, its executive producer, about what's changing, the team's interpretation of the player backlash to the choices in the initial release, and Firaxis and 2K's plans for the future of the Civilization model.

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Β© Samuel Axon

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