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What is Pokopia? Inside the calming Pokémon game that ditches battles for gardening

We explore the cosy world-building spin-off with Game Freak’s Shigeru Ohmori and his fellow developers – and learn how it began with a Pokémon-hunting dream

Pokémon is celebrating its 30th anniversary this month, and everybody knows what to expect from these games by now. The concept is simple: head into a cartoonish paradise full of whimsical creatures, capture them in red-and-white balls and assemble a team of warriors from them, before battling other aspiring Pokémon masters. But the latest entry in the series is different – a game that’s more about building than battling.

In Pokopia, a refreshingly pacific twist on the series, players are dropped into a virtual world where Pokémon are freed from their spherical prisons and happily roam their natural habitats. There’s one minor caveat – you have to create those habitats by hand, building them from what you can find.

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© Photograph: Game Freak/The Pokémon Company/Koei Tecmo

© Photograph: Game Freak/The Pokémon Company/Koei Tecmo

© Photograph: Game Freak/The Pokémon Company/Koei Tecmo

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Super Nintendo by Keza MacDonald review – a joyful celebration of the gaming giant

A portrait of the company whose ‘toymaker philosophy’ stands in contrast to the tech giants that rule our lives

What is the highest-grossing entertainment franchise of all time? You might be tempted to think of Star Wars, or perhaps the Marvel Cinematic Universe. Maybe even Harry Potter? But no: it’s Pokémon – the others don’t come close. The Japanese “pocket monsters”, which star in video games, TV series and tradable playing cards, have made an estimated $115bn since 1996. Is this a sign of the lamentable infantilisation of postmodern society?

Not a bit of it, argues Keza MacDonald, the Guardian’s video games editor, in her winsomely enthusiastic biography of Nintendo, the company that had become an eponym for electronic entertainment long before anyone had heard the words “PlayStation” or “Xbox”. Yes, Pokémon is mostly a children’s pursuit, but a sophisticated one: “Like Harry Potter, the Famous Five and Narnia,” she observes, “it offers a powerful fantasy of self-determination, set in a world almost totally free of adult supervision.” And in its complicated scoring system, “it got millions of kids voluntarily doing a kind of algebra”.

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© Photograph: MasaPhoto/Getty Images

© Photograph: MasaPhoto/Getty Images

© Photograph: MasaPhoto/Getty Images

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How a decades-old video game has helped me defeat the doomscroll

Trading social media for Pokémon battles and evolutions in Kanto on a Game Boy Advance has been surprisingly serene

Cutting back on doomscrolling must be one of the hardest new year resolutions to keep. Instinctively tapping on the usual suspects on your phone’s home screen becomes a reflex, and vast quantities of money and user data have been specifically employed to keep you reaching for the phone, ingraining it into our work, leisure and social lives. You’ll get no shame from me if you love your phone and have a healthy relationship with your apps, but I’ve found myself struggling lately.

This year, I’m attempting to cut back on screen time – sort of. I’m replacing the sleek oblong of my smartphone with something a little more fuzzy and nostalgic. In an attempt to dismantle my bad habit, I’m closing the feeds of instant updates and instead carrying around a Game Boy Advance. I’ve been playing Pokémon FireRed, a remake of the very first Pokémon games, which turn 30 this month. Even this refreshed version is more than two decades old.

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© Photograph: Martin Godwin/The Guardian

© Photograph: Martin Godwin/The Guardian

© Photograph: Martin Godwin/The Guardian

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Why $700 could be a "death sentence" for the Steam Machine

After writing two November stories analyzing price expectations for Valve's upcoming Steam Machine, I really didn't think we'd be offering more informed speculation before the official price was revealed. Then Valve wrote a blog post this week noting that the "growing price of... critical components" like RAM and storage meant that "we must revisit our exact shipping schedule and pricing" for the living room-focused PC gaming box.

We don't know exactly what form that "revisiting" will take at the moment. Analysts who spoke to Ars were somewhat divided on how much of its quickly increasing component costs Valve would be willing (or forced) to pass on to consumers.

"We knew the component issue was bad," DFC Intelligence analyst David Cole told Ars. "It has just gotten worse. "

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The Switch 2 is getting a new Virtual Console (kind of)

In 2018, we lamented as Nintendo officially replaced the Virtual Console—its long-running line of downloadable classic games on the Wii and Wii U—with time-limited access to a set of games through a paid Nintendo Switch Online subscription. Now, Hamster Corporation is doing what Nintendo no longer will by offering downloadable versions of retro console games for direct individual purchase on the Switch 2.

As part of today's Nintendo Direct Partner Showcase, Hamster announced a new Console Archives line of emulated classics available for download starting today on the Switch 2 and next week on the PlayStation 5 (sorry, Xbox and OG Switch fans). So far that lineup only includes the original PlayStation snowboarding title Cool Boarders for $12 and the NES action platformer Ninja Gaiden II: The Dark Sword of Chaos for $8, but Hamster promises more obscure games, including Doraemon and Sonic Wings Special, will be available in the future.

If the name Hamster Corporation sounds familiar, it's because the company is behind the Arcade Archive series, which has repackaged individual arcade games for purchase and emulated play on modern consoles since 2014. That effort, which celebrated its 500th release in December, even includes some of Nintendo's classic arcade titles, which the Switch-maker never officially released on the original Virtual Console.

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© Hamster Corp.

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Nintendo Switch is the second-bestselling game console ever, behind only the PS2

Although it was finally replaced last year by the new Switch 2, the orginal switch isn't done just yet. Many recent Switch games (and a handful of major updates, like the one for Animal Crossing) have been released in both Switch and Switch 2 editions, and Nintendo continues to sell all editions of the original console as entry-level systems for those who can't pay $450 for a Switch 2.

The 9-year-old Switch's continued availability has helped it clear a milestone, according to the company's third-quarter financial results (PDF). As of December 31, 2025, Nintendo says the Switch "has reached the highest sales volume of any Nintendo hardware" with a total of 155.37 million units sold, surpassing the original DS's lifetime total of 154.02 million units. The console has sold 3.25 million units in Nintendo's fiscal 2026 so far, including 1.36 million units over the holidays. Those consoles have sold despite price hikes that Nintendo introduced in August of 2025, citing "market conditions."

That makes the Switch the second-bestselling game console of all time, just three years after it became the third-bestselling game console of all time. The only frontier left for the Switch to conquer is Sony's PlayStation 2, which Sony says sold "over 160 million units" over its long life. At its current sales rate (Nintendo predicts it will sell roughly 750,000 Switches in the next quarter), it would take the Switch another couple of years to cross that line, but those numbers are likely to taper off as we get deeper into the Switch 2 era.

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© Nintendo

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The Switch is Now Nintendo's Best-Selling Console of All Time

The original Switch is officially Nintendo's best-selling console of all time after surpassing the DS handheld in lifetime sales. From a report: In its latest earnings release, Nintendo reports that the Nintendo Switch has, as of December 31, 2025, sold 155.37 million units since its launch in 2017, compared to 154.02 million units for the 2004 Nintendo DS. In November, Nintendo reported that the Switch and DS were neck and neck. We expected the holiday sales period would see the Switch surpass the DS, even with Nintendo announcing that primary development would focus on the Switch 2. Nintendo previously said that it would continue to sell the original Switch "while taking consumer demand and the business environment into consideration." Nintendo has to keep selling the Switch if it wants to dethrone Sony's PlayStation 2 as the best-selling video game console of all time. The PlayStation 2, discontinued in January 2013, sold more than 160 million units over its 13-year lifespan.

Read more of this story at Slashdot.

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