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Today — 17 June 2024Main stream

Star Citizen still hasn’t launched, but it’s already banning cheaters

17 June 2024 at 12:51
For an unreleased game, <em>Star Citizen</em> still has some really pretty ships...

Enlarge / For an unreleased game, Star Citizen still has some really pretty ships... (credit: RSI)

At this point in Star Citizen's drawn-out, 11-plus-year development cycle, we're usually reminded of the game when it hits some crowdfunding microtransaction milestone or updates its increasingly convoluted alpha development roadmap. So last week's announcement that developer Cloud Imperium Games (CIG) has banned over 600 cheaters from its servers is a notable reminder that some people are actually enjoying—and exploiting—the unpolished alpha version of the game.

Shortly after the May release of Star Citizen's Alpha 2.23.1 update, players started noticing that they could easily make extra money by storing a freight ship, selling their cargo, and then returning to the ship to find the cargo ready to be sold a second time. As knowledge of this "money doubling" exploit spread, players reported that the price of basic in-game resources saw significant inflation in a matter of days.

Now, Cloud Imperium Games Senior Director of Player Relations Will Leverett has written that the developer has investigated "multiple exploits within Star Citizen that compromised stability and negatively impacted the in-game economy." In doing so, CIG says it "identified and suspended over 600 accounts involved in exploitative behaviors while also removing the illicitly gained aUEC [in-game currency] from the Star Citizen ecosystem."

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Before yesterdayMain stream

Are Diablo fans getting too old for the old-school item grind?

14 June 2024 at 11:54
Do you have a few hundred hours to hear the good news about our lord and savior, <em>Diablo</em>?

Enlarge / Do you have a few hundred hours to hear the good news about our lord and savior, Diablo? (credit: Blizzard)

Longtime fans of Diablo II are deeply familiar with the extreme timesink that is the late-game grind for the very best loot. But when the creators of Diablo IV tried to re-create that style of grinding for the latest game in the series, they found that their players' tastes had changed quite a bit in the intervening years.

In a wide-ranging interview with Windows Central, Blizzard's general manager of Diablo, Rod Fergusson, said that they launched Diablo IV under "the assumption that D4 was meant to be more D2-like." That meant, in part, increasing the length of time required to discover the game's most valuable items after post-Auction-House Diablo 3 made rare item drops much more common.

"One of the assumptions was that people were going to be okay with the long grind for the Unique or an Uber Unique in particular, because in Diablo II, it can go years," Fergusson said. "You can go three years before you find the Uber you're looking for... and so we were like, okay, this is what people love about the progression of D2, that idea of that very long chase."

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This photo got 3rd in an AI art contest—then its human photographer came forward

13 June 2024 at 18:34
To be fair, I wouldn't put it past an AI model to forget the flamingo's head.

Enlarge / To be fair, I wouldn't put it past an AI model to forget the flamingo's head. (credit: Miles Astray)

A juried photography contest has disqualified one of the images that was originally picked as a top three finisher in its new AI art category. The reason for the disqualification? The photo was actually taken by a human and not generated by an AI model.

The 1839 Awards launched last year as a way to "honor photography as an art form," with a panel of experienced judges who work with photos at The New York Times, Christie's, and Getty Images, among others. The contest rules sought to segregate AI images into their own category as a way to separate out the work of increasingly impressive image generators from "those who use the camera as their artistic medium," as the 1839 Awards site puts it.

For the non-AI categories, the 1839 Awards rules note that they "reserve the right to request proof of the image not being generated by AI as well as for proof of ownership of the original files." Apparently, though, the awards did not request any corresponding proof that submissions in the AI category were generated by AI.

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Gaming historians preserve what’s likely Nintendo’s first US commercial

13 June 2024 at 12:51
"So slim you can play it anywhere."

Enlarge / "So slim you can play it anywhere." (credit: VGHF)

Gamers of a certain age may remember Nintendo's Game & Watch line, which predated the cartridge-based Game Boy by offering simple, single-serving LCD games that can fetch a pretty penny at auction today. But even most ancient gamers probably don't remember Mego's "Time Out" line, which took the internal of Nintendo's early Game & Watch titles and rebranded them for an American audience that hadn't yet heard of the Japanese game maker.

Now, the Video Game History Foundation (VGHF) has helped preserve the original film of an early Mego Time Out commercial, marking the recovered, digitized video as "what we believe is the first commercial for a Nintendo product in the United States." The 30-second TV spot—which is now available in a high-quality digital transfer for the first time—provides a fascinating glimpse into how marketers positioned some of Nintendo's earliest games to a public that still needed to be sold on the very idea of portable gaming.

Imagine an “electronic sport”

Founded in the 1950s, Mego made a name for itself in the 1970s with licensed movie action figures and early robotic toys like the 2-XL (a childhood favorite of your humble author). In 1980, though, Mego branched out to partner with a brand-new, pre-Donkey Kong Nintendo of America to release rebranded versions of four early Game & Watch titles: Ball (which became Mego's "Toss-Up"), Vermin ("Exterminator"), Fire ("Fireman Fireman"), and Flagman ("Flag Man").

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Apple’s AI promise: “Your data is never stored or made accessible to Apple”

10 June 2024 at 15:05
Apple Senior VP of Software Engineering Craig Federighi announces "Private Cloud Compute" at WWDC 2024.

Enlarge / Apple Senior VP of Software Engineering Craig Federighi announces "Private Cloud Compute" at WWDC 2024. (credit: Apple)

With most large language models being run on remote, cloud-based server farms, some users have been reluctant to share personally identifiable and/or private data with AI companies. In its WWDC keynote today, Apple stressed that the new "Apple Intelligence" system it's integrating into its products will use a new "Private Cloud Compute" to ensure any data processed on its cloud servers is protected in a transparent and verifiable way.

"You should not have to hand over all the details of your life to be warehoused and analyzed in someone's AI cloud," Apple Senior VP of Software Engineering Craig Federighi said.

Trust, but verify

Part of what Apple calls "a brand new standard for privacy and AI" is achieved through on-device processing. Federighi said "many" of Apple's generative AI models can run entirely on a device powered by an A17+ or M-series chips, eliminating the risk of sending your personal data to a remote server.

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Microsoft Gaming CEO: “I think we should have a handheld, too”

10 June 2024 at 12:13
The "Xbox Series V" was a social media hoax, but the idea of a portable Xbox seems to still have legs inside Microsoft.

Enlarge / The "Xbox Series V" was a social media hoax, but the idea of a portable Xbox seems to still have legs inside Microsoft. (credit: Reddit)

The extremely long-standing rumors regarding Microsoft making a portable game console got a strong shot in the arm over the weekend from none other than Microsoft Gaming CEO Phil Spencer. Speaking on stage as part of an IGN Live interview, Spencer said directly that "I think we should have a handheld, too."

The comment stops just short of an official announcement that Microsoft is actively working on portable gaming hardware for the first time. But if anyone is in a position to make an "I think we should..." into an operational reality, it's Spencer.

"The future for us in hardware is pretty awesome," Spencer continued during the IGN presentation. "And the work that the team is doing around different form factors, different ways to play, I'm incredibly excited about it."

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Microsoft reveals first disc-less Xbox Series X

10 June 2024 at 10:06
Looking more like a refrigerator than ever before.

Enlarge / Looking more like a refrigerator than ever before. (credit: Microsoft)

A new version of Microsoft's top-end Xbox Series X will launch without a disc drive for the first time this holiday season.

The new "Digital Edition" console option—which sports 1TB of storage and an Xbox Series S-like "Robot White" color scheme—will be available "in select markets" for an estimated retail price of $449 (or 500 euros). That price is just $50 less than the MSRP for the current, disc-drive-equipped Xbox Series X, which is currently on sale for $449 from the Microsoft Store.

Word of Microsoft's plans for a disc-drive-free Xbox Series X first leaked last September as part of the Federal Trade Commission's case against the Microsoft/Activision merger. But the new disc-free Series X bears little resemblance to the cylindrical "Brooklin" refresh shown in those leaked promo materials, which also touted redesigned internals and improved power usage. Microsoft Gaming CEO Phil Spencer said at the time that "so much has changed" from the "old emails and documents" in those leaks.

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New Steam Deck competitor lets you easily swap in more RAM, storage

7 June 2024 at 16:17
A slide-up screen is just one of the novel features for Adata's Steam Deck clone.

Enlarge / A slide-up screen is just one of the novel features for Adata's Steam Deck clone. (credit: RetroHandhelds)

For PC gamers used to the modular design of a desktop rig, there are pros and cons to the all-in-one, pre-fab design of the Steam Deck (and its many subsequent imitators in the growing handheld gaming PC market). On the one hand, you don't have to worry about pricing out individual parts and making sure they all work together. On the other hand, the only way to upgrade one of these devices is to essentially throw out the old unit and replace the entire thing, console-style.

Korean computer storage-maker Adata is looking to straddle these two extremes. Lilliputing reports on Adata's XPG Nia prototype, which was shown off at the Computex trade show. The unit is the first gaming handheld so far to embrace the CAMM (Compression Attached Memory Module) standard that allows for easily replaceable and upgradeable memory modules, as well as a number of other mod-friendly features.

CAMM on down

If you've read our previous coverage of the emerging CAMM standard, you know how excited we are about the ultra-thin modules that can simply be screwed into place on a laptop or portable motherboard. That offers a viable replacement for the now-standard soldered LPDDR RAM, which saves space but is incredibly difficult to repair or replace.

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Civilization VII looks like 2K’s next big game announcement

7 June 2024 at 11:52
COMING SOON

Enlarge / COMING SOON (credit: 2K / Imgur)

2K Games is expected to show the first trailer footage of the upcoming Civilization VII as part of this weekend's Summer Games Fest marketing extravaganza after a logo for the game leaked on 2K's website this morning.

Eagle-eyed gamers at ResetEra and Reddit both noticed the Civ VII banner atop the publisher's official site early this morning, alongside a "Coming Soon" label and inactive links to a trailer and wishlist page. The appearance comes just ahead of the trailer-filled Summer Games Fest livestream, which will premiere at 5 pm Eastern Friday afternoon.

In May, the Summer Games Fest Twitter account teased that 2K would be using the event "to reveal the next iteration in one of [its] biggest and most beloved franchises." Civilization VII now seems primed to fill that pre-announced slot, which may be unwelcome news for fans of 2K-owned franchises like Borderlands, Bioshock, and NFL2K (which was first publicly mulled for a revival in 2020).

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You can inherit a dead relative’s GOG account—if you have a court order

6 June 2024 at 16:19
At least my son will be able to use my copy of <em>Fallout: New Vegas</em> to distract him from mourning...

Enlarge / At least my son will be able to use my copy of Fallout: New Vegas to distract him from mourning... (credit: Getty Images)

A few weeks ago, we called some attention to the legal difficulty of passing on your digital Steam game library after you die. While Valve hasn't responded to a request for comment on the matter, PC gaming platform GOG tells Ars that it is ready and willing to help users transfer their accounts in the event of their death.

As long as they bring a court order, that is.

"In general, your GOG account and GOG content is not transferable," GOG spokesperson Zuzanna Rybacka tells Ars. "However, if you can obtain a copy of a court order that specifically entitles someone to your GOG personal account, the digital content attached to it, taking into account the EULAs of specific games within it, and that specifically refers to your GOG username or at least email address used to create such an account, we’d do our best to make it happen."

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Sony removes still-unmet “8K” promise from PS5 packaging

6 June 2024 at 13:00
  • The new PS5 packaging, as seen on the PlayStation Direct online store, is missing the "8K" label in the corner. [credit: PlayStation Direct ]

When we first received our PlayStation 5 review unit from Sony in 2020, we reacted with some bemusement to the "8K" logo on the box and its implied promise of full 7630×4320 resolution output. We then promptly forgot all about it since native 8K content and 8K compatible TVs have remained a relative curiosity thus far in the PS5's lifespan.

But on Wednesday, Digital Foundry's John Linneman discovered that Sony has quietly removed that longstanding 8K label from the PS5 box. The ultra-high-resolution promise no longer appears on the packaging shown on Sony's official PlayStation Direct store, a change that appears to have happened between late January and mid-February, according to Internet Archive captures of the store page (the old "8K" box can still be seen at other online retailers, though).

A promise deferred

This packaging change has been a long time coming since the PS5 hasn't technically been living up to its 8K promise for years now. While Sony's Mark Cerny mentioned the then-upcoming hardware's 8K support in a 2019 interview, the system eventually launched with a pretty big "coming soon" caveat for that feature. "PS5 is compatible with 8K displays at launch, and after a future system software update will be able to output resolutions up to 8K when content is available, with supported software," the company said in an FAQ surrounding the console's 2020 launch.

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Google’s AI Overviews misunderstand why people use Google

4 June 2024 at 13:31
robot hand holding glue bottle over a pizza and tomatoes

Enlarge (credit: Aurich Lawson | Getty Images)

Last month, we looked into some of the most incorrect, dangerous, and downright weird answers generated by Google's new AI Overviews feature. Since then, Google has offered a partial apology/explanation for generating those kinds of results and has reportedly rolled back the feature's rollout for at least some types of queries.

But the more I've thought about that rollout, the more I've begun to question the wisdom of Google's AI-powered search results in the first place. Even when the system doesn't give obviously wrong results, condensing search results into a neat, compact, AI-generated summary seems like a fundamental misunderstanding of how people use Google in the first place.

Reliability and relevance

When people type a question into the Google search bar, they only sometimes want the kind of basic reference information that can be found on a Wikipedia page or corporate website (or even a Google information snippet). Often, they're looking for subjective information where there is no one "right" answer: "What are the best Mexican restaurants in Santa Fe?" or "What should I do with my kids on a rainy day?" or "How can I prevent cheese from sliding off my pizza?"

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11 years after launch, 49M people still use their PS4s, matching the PS5

30 May 2024 at 10:39
After nearly four years of the PS5, a lot of people are still using their old PS4s.

Enlarge / After nearly four years of the PS5, a lot of people are still using their old PS4s. (credit: Sony)

If you're still getting use out of your aging PS4 after nearly four full years of PS5 availability, new data from Sony shows you are far from alone. The Japanese electronics giant says that both the PS4 and PS5 currently have about 49 million monthly active users, suggesting a significant number of PlayStation players have yet to spend $400 or more to upgrade to the newer console.

The new data comes from an extensive Game & Network Services report presented as part of Sony's most recent Business Segment Meeting. Those numbers suggest that about 42 percent of the 117 million PS4 units ever sold are still in active use, compared to 86 percent of the 56 million PS5 units sold thus far.

Despite the parity in active consoles, Sony also points out that the PS5 is responsible for significantly more gameplay hours than the PS4: 2.4 billion for the new system compared to 1.4 billion for its predecessor (it's unclear what time period this comparison covers). Sony's monthly user numbers also include any console "used to play games or [access] services on the PlayStation Network," so an old PS4 that serves as a convenient Netflix box in the spare bedroom would still inflate the older system's numbers here.

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Sony apologizes for interview it says “misrepresented” a Last of Us creator

29 May 2024 at 12:51
Naughty Dog's Neil Druckmann, seen here not questioning the accuracy of a PR interview.

Enlarge / Naughty Dog's Neil Druckmann, seen here not questioning the accuracy of a PR interview. (credit: Getty Images)

Sony has taken down an interview with Naughty Dog Studio Head Neil Druckmann (Uncharted, The Last of Us) that the company now says contains "several significant errors and inaccuracies that don't represent his perspective and values." The surprising move comes after Druckmann took the extreme measure of publicly questioning a portion of the PR interview by posting a lengthy transcript that conflicted with the heavily edited version Sony posted online.

The odd media saga began last Thursday, when Sony published the interview (archive here) under the heading "The Evolution of Storytelling Across Mediums." The piece was part of the Creative Entertainment Vision section of Sony's corporate site, a PR-driven concept exploring how Sony will "seamlessly connect multi-layered worlds where physical and virtual realities overlap to deliver limitless Kanto—through creativity and technology—working with creators." Whatever that means.

Druckmann's short interview started attracting attention almost immediately, primarily due to Druckmann's apparent promotion of using AI tools in game development. Such tools "will allow us to create nuanced dialogues and characters, expanding creative possibilities," Druckmann is quoted as saying. "AI is really going to revolutionize how content is being created, although it does bring up some ethical issues we need to address."

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Families of Uvalde shooting victims sue Activision over Call of Duty’s role

29 May 2024 at 10:55
Is this an aspirational image for mass shooters?

Enlarge / Is this an aspirational image for mass shooters? (credit: Activision)

The families of multiple victims of the 2022 mass shooting at Uvalde's Robb Elementary School are suing Activision in a California civil court, alleging that the company's Call of Duty games act as a "training camp for mass shooters."

The lawsuit (as obtained by Polygon) compares Activision's Call of Duty marketing to the cigarette industry's use of now-barred spokescartoon Joe Camel, putting the gaming company "in the wildly lucrative business of training adolescents to become gunmen." The Call of Duty games "are chewing up alienated teenage boys and spitting out mass shooters," the lawsuit alleges, and in Uvalde, the games "knowingly exposed the Shooter to the weapon, conditioned him to see it as the solution to his problems, and trained him how to use it."

Meta platforms is also a party to the lawsuit for "explicit, aggressive marketing" of firearms to minors via Instagram.

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After you die, your Steam games will be stuck in legal limbo

24 May 2024 at 12:15
But... but I was just about to check out <em>Tacoma</em>.

Enlarge / But... but I was just about to check out Tacoma. (credit: Getty Images)

With Valve's Steam gaming platform approaching the US drinking age this year, more and more aging PC gamers may be considering what will happen to their vast digital game libraries after they die. Unfortunately, legally, your collection of hundreds of backlogged games will likely pass into the ether along with you someday.

The issue of digital game inheritability gained renewed attention this week as a ResetEra poster quoted a Steam support response asking about transferring Steam account ownership via a last will and testament. "Unfortunately, Steam accounts and games are non-transferable" the response reads. "Steam Support can't provide someone else with access to the account or merge its contents with another account. I regret to inform you that your Steam account cannot be transferred via a will."

This isn't the first time someone has asked this basic estate planning question, of course. Last year, a Steam forum user quoted a similar response from Steam support as saying, "Your account is yours and yours alone. Now you can share it with family members, but you cannot give it away."

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Google’s “AI Overview” can give false, misleading, and dangerous answers

24 May 2024 at 07:00
This is fine.

Enlarge / This is fine. (credit: Getty Images)

If you use Google regularly, you may have noticed the company's new AI Overviews providing summarized answers to some of your questions in recent days. If you use social media regularly, you may have come across many examples of those AI Overviews being hilariously or even dangerously wrong.

Factual errors can pop up in existing LLM chatbots as well, of course. But the potential damage that can be caused by AI inaccuracy gets multiplied when those errors appear atop the ultra-valuable web real estate of the Google search results page.

"The examples we've seen are generally very uncommon queries and aren’t representative of most people’s experiences," a Google spokesperson told Ars. "The vast majority of AI Overviews provide high quality information, with links to dig deeper on the web."

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