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Martin Young obituary

27 May 2024 at 11:09

TV journalist and co-creator of Rough Justice, the BBC series that led to several wrongful convictions being overturned

Martin Young, who has died aged 76, spent much of the 1970s as one of the reporters bringing lighthearted news to the screen in the BBC programme Nationwide. However, his greatest contribution to television journalism came through creating, with its producer, Peter Hill, the series Rough Justice, revealing legal miscarriages.

Young and Hill, who had worked together on reports for Panorama and Newsnight, were told by Tom Sargant, the secretary of the law reform group Justice, that he knew of at least 250 cases of false imprisonment caused by shortcomings in the police and justice system.

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Β© Photograph: family supplied

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Β© Photograph: family supplied

BBC presenter Martine Croxall returns to screen after bringing tribunal claim

26 May 2024 at 13:08

Croxall has sued corporation for discrimination along with three other female senior journalists

A BBC presenter who has brought a tribunal claim against the broadcaster has returned to the screen. Martine Croxall sued the corporation after being off air for more than a year following the merger of the BBC’s News and World News channels.

Croxall, 55, and three other senior female BBC journalists, Kasia Madera, Annita McVeigh and Karin Giannone, said they were taken off air after being snubbed for chief presenter roles.

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Β© Photograph: PA

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Β© Photograph: PA

How the internet revived the world's first work of interactive fiction

By: Rhaomi
21 May 2024 at 14:09
Life is not a continuous line from the cradle to the grave. Rather, it is many short lines, each ending in a choice, and branching right and left to other choices, like a bunch of seaweed or a genealogical table. No sooner is one problem solved than you face another growing out of the first. You are to decide the course of action of first Helen, then Jed, then Saunders, at each crisis in their lives. Give your first thought, without pausing to ponder.
Consider the Consequences!, a 1930 gamebook co-written by author Doris Webster and crusading journalist Mary Alden Hopkins, is the earliest known example of a choose-your-own-adventure (CYOA) text, offering players a series of forking narratives for three interconnected characters with 43 distinct endings, fifty years before the format was popularized (and trademarked). Just a few years ago this pioneering work was at risk of falling into near-total obscurity. But thanks to the efforts of jjsonick on IntFiction.org, you can now read the book on the Internet Archive (complete with nifty graphs of all possible storylines), or -- courtesy of itch.io developer geetheriot -- play the game online in an interactive fiction format powered by the Twine engine. More in the mood for radio drama? Listen to Audio Adventure Radio Hour's 2018 dramatic reading of the book (based on listener suggestions), and wrap it up with a delightful retro-review by librarian pals Peter and Abby on the Choose Your Own Book Club podcast.

Scans of the original book's dust jacket Demian's Gamebook Web Page has a detailed breakdown of the book's structure, including a user review that explains why this 94-year-old narrative remains fresh and relevant:
Even though people may find the idea of reading a book from the thirties off-putting, I found this to be a fascinating read. This being a book for adults, the choices included have really serious consequences, and the ability to play as either a female or one of two male characters allows the reader to gain greater insights into certain aspects of the social life of the era (such as social class, marriage, divorce, single motherhood, and women's increasing emancipation and participation in the labor force). The thirties were a time of significant changes in social norms, which are highlighted in a manner that manages to be both entertaining and educational. The book makes great reading material for people interested in subjects such as sociology or gender studies, especially because it makes the reader face the consequences of his or her decisions without ever becoming censorious or preachy. Contrary to what you might expect from a book from this era, the story deals with topics such as alcoholism, unmarried cohabitation, unusual family arrangements, political corruption, and even suicide without trying to obscure or sugarcoat their implications. It also details both player and nonplayer characters with a level of psychological depth I've very seldom seen in interactive fiction - the reader will find him or herself clashing with the social mores of the era, and how he or she responds to them will in turn shape his or her character's happiness in later life. Along some paths, the reader will find him or herself to be contributing to social change as his or her decisions successfully defy prevailing norms and taboos. Notably for such an early work, the structure of the adventures is quite complex, with several story branches crossing with each other instead of all the paths remaining separate. Overall, I highly recommend this book for its entertainment value and developed gameplay, as well as for having demonstrated the capabilities of the interactive medium in a remarkably early era.
Authors Doris Webster and Mary Alden Hopkins co-wrote a number of other innovative works, including algorithmic dating advice tome Help Yourself, personality assessment I've Got Your Number!, Self-Portraits ("A Novel Method of Taking Personality Photographs"), and Mrs. Grundy is Dead, a provocatively-titled etiquette book based on anonymous surveys from teens around the country on such questions as "What do you do when no one cuts in on your partner?", "How soon do you call a girl by her first name?", and "Do you take off your glove to shake hands?" More on the early years of interactive fiction: A Very Brief History of Gamebooks (up to 1979), by IF blogger Jason Dyer The Memory Machine podcast interviews Dyer on the history of text adventures [audio link]

How I upgraded my water heater and discovered how bad smart home security can be

17 May 2024 at 07:00
The bottom half of a tankless water heater, with lots of pipes connected, in a tight space

Enlarge / This is essentially the kind of water heater the author has hooked up, minus the Wi-Fi module that led him down a rabbit hole. Also, not 140-degrees Fβ€”yikes. (credit: Getty Images)

The hot water took too long to come out of the tap. That is what I was trying to solve. I did not intend to discover that, for a while there, water heaters like mine may have been open to anybody. That, with some API tinkering and an email address, a bad actor could possibly set its temperature or make it run constantly. That’s just how it happened.

Let’s take a step back. My wife and I moved into a new home last year. It had a Rinnai tankless water heater tucked into a utility closet in the garage. The builder and home inspector didn't say much about it, just to run a yearly cleaning cycle on it.

Because it doesn’t keep a big tank of water heated and ready to be delivered to any house tap, tankless water heaters save energyβ€”up to 34 percent, according to the Department of Energy. But they're also, by default, slower. Opening a tap triggers the exchanger, heats up the water (with natural gas, in my case), and the device has to push it through the line to where it's needed.

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