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FreeBSD ports frozen after someone commits the entire 150MB Linux Copilot binary

23 July 2026 at 16:33

A rather unusual announcement was made late last night: the FreeBSD project has frozen their ports repository. For more than 48 hours now, no changes have been accepted or made to the tree, and here’s why.

A 150MB binary file was recently committed to the ports tree and, as a result, core@ made the decision to implement a temporary freeze of the ports tree in order to implement some clean up efforts. The commit in question severed our ports tree mirroring to github.com due to their filesize hard limit of 100MB, and introduced a blob of questionable licensing into the repository history.

↫ Kyle Evans in freebsd-announce

While FreeBSD’s ports tree is not hosted by GitHub – it’s merely mirrored there – the FreeBSD team believes the community values the GitHub mirror too much, and as such, steps had to be taken to fix this. Ports has not been compromised and users’ systems do not appear to be at risk in any way due to this occurrence, which is good news.

Curiously, the official announcement makes no mention of which 150MB file, exactly, was committed to ports, but it didn’t take for people long to pinpoint the offending commit (screenshot). It turns out someone committed the entire github-copilot-cli Linux binary to ports, as part of the github-copilot-cli port. This FreeBSD port is effectively a way to easily install and run this tool on FreeBSD using Linuxulator, FreeBSD’s Linux compatibility layer that allows you to run unmodified Linux binaries on FreeBSD.

It’s important to note this FreeBSD port is not actually a port of the Linux version of github-copilot-cli to FreeBSD; the FreeBSD “port” merely acts as a setup script to run the unmodified Linux binary using Linuxulator. It’s not a “real” port because the tool isn’t open source and its license doesn’t allow for modifications. That’s why the announcement specifically mentions “questionable licensing” – github-copilot-cli is licensed under some custom license specifically made for this tool, and is not open source.

Anyway, for whatever reason, the maintainer of this FreeBSD port accidentally made a commit that added the actual, full 150MB Linux binary to FreeBSD ports. I’m assuming that under normal circumstances, building and installing the github-copilot-cli FreeBSD port would merely download the binary off GitHub and set Linuxulator up so that it could run it. Mistakes happen, and since there’s clearly nothing malicious going on, there’s not much to worry about. In fact, this may lead to new checks and balances to prevent this from happening in the future, which would be good news.

The FreeBSD team is working on rolling back, fixing the issue, and investigating how this could have happened. Ports is still frozen at the time of writing, but I’m sure we’ll have a more detailed account soon.

Amiga 1000: ten years ahead of its time

23 July 2026 at 07:33

We all know the original Amiga was far ahead of its time, and the Amiga really doesn’t need more retrospectives and glazing. However, that doesn’t mean we don’t want more Amiga retrospectives and glazing.

I’m not sure I even saw an Amiga in person until 1987, but I knew just from reading about it that I wanted one. I wasn’t able to make it happen until 1991, so I was pretty late to the game. But even in 1991, an Amiga felt like living in the future. I could load several programs and switch between them effortlessly, with the only limit being the amount of memory I had. I could connect to a BBS with a terminal program, start a download, then switch it to the background, fire up a word processor, and do my homework while the download was happening. In some cases, I could even fire up a game and play a game while a download happened in the background. I could download stuff while I played Civilization, which was pretty great.

↫ David L. Farquhar

It’s 2026, I have an incredibly powerful Linux gaming computer, but since I grew up on DOS and Windows, to this day, I still feel the need the close every other application before launching a game. I don’t need to – modern operating systems handle such things just fine, mostly – but it’s so ingrained in me it’s hard to drop this habit. I wonder if people who grew up with more capable computers than whatever DOS nonsense I grew up with are less inclined to do things like this? Or did memory constraints act as an equaliser?

Anyway, the linked article doesn’t mention it, but the Amiga is still, somehow, going relatively strong for a platform that’s supposed to be dead. Modern(-ish) hardware is getting a bit harder to come by, but AmigaOS 4 and especially MorphOS are still actively being developed, and even running them in virtual machines on x86 has become about as easy as it could be.

Rewriting the Futhark type checker

23 July 2026 at 04:42

This post is about the evolution of Futhark’s type checker, motivated by a large refactoring I am about to merge. It is probably mostly of interest to other language designers, and contains some lessons I wish I had known when we first got started – although I am not particularly well-read in the type checking literature, so it’s possible all of this is old hat.

↫ The Futhark Programming Language blog

That’s a clear introduction – you know what to expect.

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