Clair Obscur: Expedition 33 β how a tiny studio developed the Belle Γpoque-set gaming blockbuster
What started as Guillaume Brocheβs personal project has been nominated for 12 Game awards, sold more than 2m copies and been praised by Emmanuel Macron as a βshining example of French audacityβ
The record-breaking 12 nominations at the Game awards this year was beyond the wildest dreams of Guillaume Broche when he first began inking out Clair Obscur: Expedition 33 as a personal project while working at Ubisoft.
Before selling more than 2m copies, the narrative-driven roleplaying game with βa unique world, challenging combat and great writingβ was a technical demo called We Lost. It was Brocheβs appetite for risk and a few hopeful Reddit posts that would create the gameβs world of Lumiere and its struggle against the Paintress.
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Β© Photograph: Kepler Interactive

Β© Photograph: Kepler Interactive

Β© Photograph: Kepler Interactive