Clair Obscur: Expedition 33 won nine awards, including game of the year, while newly announced games at the show include the next project from Baldur’s Gate 3 developer Larian Studios
At the Los Angeles’ Peacock theater last night, The Game Awards broadcast its annual mix of prize presentations and expensive video game advertisements. New titles were announced, celebrities appeared, and at one point, screaming people were suspended from the ceiling in an extravagant promotion for a new role-playing game.
Acclaimed French adventure Clair Obscur: Expedition 33 began the night with 12 nominations – the most in the event’s history – and ended it with nine awards. The Gallic favourite took game of the year, as well as awards for best game direction, best art direction, best narrative and best performance (for actor Jennifer English).
An all-new Croft adventure, Tomb Raider Catalyst, will be released in 2027 – and a remake of the action heroine’s first adventure arrives next year
After a long break for Lara Croft, a couple of fresh Tomb Raider adventures are on their way. They will be the first new games in the series since 2018, and both will be published by Amazon.
Announced at the Game Awards in LA, Tomb Raider Catalyst stars the “charismatic, self-assured, formidable Lara Croft” from the original 1990s games, says game director Will Kerslake. It’s set in the markets, mountains, and naturally the ancient buildings of northern India, where Lara is racing with other treasure hunters to track down potentially cataclysmic artefacts. It will be out in 2027.
What started as Guillaume Broche’s personal project has been nominated for 12 Game awards, sold more than 2m copies and been praised by Emmanuel Macron as a ‘shining example of French audacity’
The record-breaking 12 nominations at the Game awards this year was beyond the wildest dreams of Guillaume Broche when he first began inking out Clair Obscur: Expedition 33 as a personal project while working at Ubisoft.
Before selling more than 2m copies, the narrative-driven roleplaying game with “a unique world, challenging combat and great writing” was a technical demo called We Lost. It was Broche’s appetite for risk and a few hopeful Reddit posts that would create the game’s world of Lumiere and its struggle against the Paintress.
PC, PS5, Switch 2; Sam Eng/Devolver Digital An exquisitely fluid game of tricks, grinds and manuals is framed by a story that uncovers the poignancy of the infamously painful pastime
Skateboarding video games live and die by their vibe. The original Tony Hawk’s Pro Skater titles were anarchic, arcade fun while the recent return of EA’s beloved Skate franchise offered competent yet jarringly corporate realism. Skate Story, which is mostly the work of solo developer Sam Eng, offers a more impressionistic interpretation while capturing something of the sport’s essential spirit. It transposes the boarding action to a demonic underworld where the aesthetic is less fire and brimstone than glittering, 2010s-era vaporwave. It is also the most emotionally real a skateboarding game has ever felt.
The premise is ingenious: you are a demon made out of “pain and glass”. Skate to the moon and swallow it, says the devil, and you shall be freed. So that is exactly what you do. You learn to ollie first, a “delicate, precise trick” according to the artfully written in-game text. Then come the pop shuvit, kickflip, heelflip and more.