❌

Normal view

Quantum error correction goes well beyond breakeven

20 October 2026 at 14:08

Running complicated algorithms on quantum computing hardware is going to require the use of logical qubits, where collections of hardware qubits are linked together in ways that allow errors to be detected and corrected. In general, the more hardware qubits you dedicate to each logical qubit, the better the chances are of identifying errors. But, given that the hardware qubits are prone to errors, adding more of them also increases the probability that errors will occur. If the hardware error rate is too high, then growing the logical qubit will only make matters worse.

Fortunately, several companies have demonstrated hardware where the error rate is not too high. Several demonstrations show logical qubits are beyond the breakeven point, where adding more qubits improves performance. The problem is that the improvement isn't very dramatic. To lower error rates to levels we'll need to run complex algorithms, we'd have to add a completely impractical number of qubits to each logical qubit.

On Monday, Quantinuum announced that its current generation of hardware is capable of scaling well beyond the breakeven point. Each step up in the size of logical qubits improved some measures of their performance by a factor of over 10.

Read full article

Comments

Β© Quantinuum

With most information hidden, the game Stratego had stumped AIβ€”until now

1 October 2026 at 12:28

Deep Blue took down Garry Kasparov at chess in 1997, AlphaGo beat Lee Sedol at Go in 2016, and poker bots have been beating professionals for years. But one classic game called Stratego held out. Even DeepMind, with its exceptional budget, couldn't build a machine that reliably beat the best human players.

Now, a team of researchers from Carnegie Mellon, MIT, New York University, and Stanford University has done it. Their AI, called Ataraxos, beat Pim Niemeijer, arguably the best Stratego player of all time, 15 games to one, with four draws. And it took just 16 GPUs and a few thousand dollars to train it.

Hidden armies

In Stratego, each player gets 40 pieces representing military ranks, from a marshal down to a spy, plus bombs and a flag. You win by capturing the opponent's flag. Your opponent knows where your pieces are, but not what they are. Identities are revealed only when two pieces collide in battleβ€”the weaker one is removed, and the identity of the winner is revealed. That makes Stratego an imperfect-information game, just like poker, which computers cracked years ago. β€œThere's something super distinctive about Stratego, which is that it is a massive amount of hidden information that unfolds over a very long time scale,” said Eugene Vinitsky, a researcher at NYU and co-author of the study.

Read full article

Comments

Β© Vectorwin

❌